quakeforge/include/QF/math/matrix4.h

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/*
matrix4.h
4x4 Matrix functions
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2011/12/30
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_math_matrix4_h
#define __QF_math_matrix4_h
/** \defgroup mathlib_matrix4 4x4 matrix functions
\ingroup utils
*/
//@{
#include "QF/qtypes.h"
#define Mat4Copy(a, b) \
do { \
QuatCopy ((a) + 0, (b) + 0); \
QuatCopy ((a) + 4, (b) + 4); \
QuatCopy ((a) + 8, (b) + 8); \
QuatCopy ((a) + 12, (b) + 12); \
} while (0)
#define Mat4Add(a, b, c) \
do { \
QuatAdd ((a) + 0, (b) + 0, (c) + 0); \
QuatAdd ((a) + 4, (b) + 4, (c) + 4); \
QuatAdd ((a) + 8, (b) + 8, (c) + 8); \
QuatAdd ((a) + 12, (b) + 12, (c) + 12); \
} while (0)
#define Mat4Subtract(a, b, c) \
do { \
QuatSubtract ((a) + 0, (b) + 0, (c) + 0); \
QuatSubtract ((a) + 4, (b) + 4, (c) + 4); \
QuatSubtract ((a) + 8, (b) + 8, (c) + 8); \
QuatSubtract ((a) + 12, (b) + 12, (c) + 12); \
} while (0)
#define Mat4Scale(a, b, c) \
do { \
QuatScale ((a) + 0, (b), (c) + 0); \
QuatScale ((a) + 4, (b), (c) + 4); \
QuatScale ((a) + 8, (b), (c) + 8); \
QuatScale ((a) + 12, (b), (c) + 12); \
} while (0)
#define Mat4CompMult(a, b, c) \
do { \
QuatCompMult ((a) + 0, (b) + 0, (c) + 0); \
QuatCompMult ((a) + 4, (b) + 4, (c) + 4); \
QuatCompMult ((a) + 8, (b) + 8, (c) + 8); \
QuatCompMult ((a) + 12, (b) + 12, (c) + 12); \
} while (0)
#define Mat4Zero(a) \
memset ((a), 0, 16 * sizeof (a)[0])
#define Mat4Identity(a) \
do { \
Mat4Zero (a); \
(a)[15] = (a)[10] = (a)[5] = (a)[0] = 1; \
} while (0)
#define Mat4Expand(a) \
QuatExpand ((a) + 0), \
QuatExpand ((a) + 4), \
QuatExpand ((a) + 8), \
QuatExpand ((a) + 12)
#define Mat4Blend(m1,m2,b,m) \
do { \
QuatBlend ((m1) + 0, (m2) + 0, (b), (m) + 0); \
QuatBlend ((m1) + 4, (m2) + 4, (b), (m) + 4); \
QuatBlend ((m1) + 8, (m2) + 8, (b), (m) + 8); \
QuatBlend ((m1) + 12, (m2) + 12, (b), (m) + 12); \
} while (0)
#define Mat4MultAdd(a,s,b,c) \
do { \
QuatMultAdd ((a) + 0, s, (b) + 0, (c) + 0); \
QuatMultAdd ((a) + 4, s, (b) + 4, (c) + 4); \
QuatMultAdd ((a) + 8, s, (b) + 8, (c) + 8); \
QuatMultAdd ((a) + 12, s, (b) + 12, (c) + 12); \
} while (0)
#define Mat4Trace(a) ((a)[0] + (a)[5] + (a)[10] + (a)[15])
#define Mat3toMat4(a, b) \
do { \
VectorCopy ((a) + 0, (b) + 0); (b)[3] = 0; \
VectorCopy ((a) + 3, (b) + 4); (b)[7] = 0; \
VectorCopy ((a) + 6, (b) + 8); (b)[11] = 0; \
QuatZero ((b) + 12); \
} while (0)
void Mat4Init (const quat_t rot, const vec3_t scale, const vec3_t trans,
mat4_t mat);
void Mat4Transpose (const mat4_t a, mat4_t b);
int Mat4Inverse (const mat4_t a, mat4_t b);
void Mat4Mult (const mat4_t a, const mat4_t b, mat4_t c);
void Mat4MultVec (const mat4_t a, const vec3_t b, vec3_t c);
void Mat4as3MultVec (const mat4_t a, const vec3_t b, vec3_t c);
/** Decompose a 4x4 column major matrix into its component transformations.
This gives the matrix's rotation as a quaternion, shear (XY, XZ, YZ),
scale, and translation. Using the following sequence will give the
same result as multiplying \a v by \a mat.
QuatMultVec (rot, v, v);
VectorShear (shear, v, v);
VectorCompMult (scale, v, v);
VectorAdd (trans, v, v);
*/
int Mat4Decompose (const mat4_t mat, quat_t rot, vec3_t shear, vec3_t scale,
vec3_t trans);
//@}
#endif // __QF_math_matrix4_h