mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
108 lines
2.9 KiB
C
108 lines
2.9 KiB
C
|
/*
|
||
|
world.h
|
||
|
|
||
|
(description)
|
||
|
|
||
|
Copyright (C) 1996-1997 Id Software, Inc.
|
||
|
|
||
|
This program is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU General Public License
|
||
|
as published by the Free Software Foundation; either version 2
|
||
|
of the License, or (at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
|
||
|
See the GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to:
|
||
|
|
||
|
Free Software Foundation, Inc.
|
||
|
59 Temple Place - Suite 330
|
||
|
Boston, MA 02111-1307, USA
|
||
|
|
||
|
$Id$
|
||
|
*/
|
||
|
// world.h
|
||
|
|
||
|
#ifndef _WORLD_H
|
||
|
#define _WORLD_H
|
||
|
|
||
|
#include "mathlib.h"
|
||
|
#include "model.h"
|
||
|
#include "progs.h"
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
vec3_t normal;
|
||
|
float dist;
|
||
|
} plane_t;
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
qboolean allsolid; // if true, plane is not valid
|
||
|
qboolean startsolid; // if true, the initial point was in a solid area
|
||
|
qboolean inopen, inwater;
|
||
|
float fraction; // time completed, 1.0 = didn't hit anything
|
||
|
vec3_t endpos; // final position
|
||
|
plane_t plane; // surface normal at impact
|
||
|
edict_t *ent; // entity the surface is on
|
||
|
} trace_t;
|
||
|
|
||
|
#define MOVE_NORMAL 0
|
||
|
#define MOVE_NOMONSTERS 1
|
||
|
#define MOVE_MISSILE 2
|
||
|
|
||
|
typedef struct areanode_s
|
||
|
{
|
||
|
int axis; // -1 = leaf node
|
||
|
float dist;
|
||
|
struct areanode_s *children[2];
|
||
|
link_t trigger_edicts;
|
||
|
link_t solid_edicts;
|
||
|
} areanode_t;
|
||
|
|
||
|
#define AREA_DEPTH 4
|
||
|
#define AREA_NODES 32
|
||
|
|
||
|
extern areanode_t sv_areanodes[AREA_NODES];
|
||
|
|
||
|
void SV_ClearWorld (void);
|
||
|
// called after the world model has been loaded, before linking any entities
|
||
|
|
||
|
void SV_UnlinkEdict (edict_t *ent);
|
||
|
// call before removing an entity, and before trying to move one,
|
||
|
// so it doesn't clip against itself
|
||
|
// flags ent->v.modified
|
||
|
|
||
|
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
|
||
|
// Needs to be called any time an entity changes origin, mins, maxs, or solid
|
||
|
// flags ent->v.modified
|
||
|
// sets ent->v.absmin and ent->v.absmax
|
||
|
// if touchtriggers, calls prog functions for the intersected triggers
|
||
|
|
||
|
int SV_PointContents (vec3_t p);
|
||
|
// returns the CONTENTS_* value from the world at the given point.
|
||
|
// does not check any entities at all
|
||
|
|
||
|
edict_t *SV_TestEntityPosition (edict_t *ent);
|
||
|
|
||
|
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
|
||
|
// mins and maxs are reletive
|
||
|
|
||
|
// if the entire move stays in a solid volume, trace.allsolid will be set
|
||
|
|
||
|
// if the starting point is in a solid, it will be allowed to move out
|
||
|
// to an open area
|
||
|
|
||
|
// nomonsters is used for line of sight or edge testing, where mosnters
|
||
|
// shouldn't be considered solid objects
|
||
|
|
||
|
// passedict is explicitly excluded from clipping checks (normally NULL)
|
||
|
|
||
|
edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin);
|
||
|
|
||
|
#endif // _WORLD_H
|