quakeforge/libs/util/wad.c

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/*
wad.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
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static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
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#include "QF/cvar.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
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#include "QF/sys.h"
#include "QF/wad.h"
int wad_numlumps;
lumpinfo_t *wad_lumps;
byte *wad_base;
/*
W_CleanupName
Lowercases name and pads with spaces and a terminating 0 to the length of
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lumpinfo_t->name. Used so lumpname lookups can proceed rapidly by
comparing 4 chars at a time Space padding is so names can be printed
nicely in tables. Can safely be performed in place.
*/
void
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W_CleanupName (const char *in, char *out)
{
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int i;
int c;
for (i = 0; i < 16; i++) {
c = in[i];
if (!c)
break;
if (c >= 'A' && c <= 'Z')
c += ('a' - 'A');
out[i] = c;
}
for (; i < 16; i++)
out[i] = 0;
}
void
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W_LoadWadFile (const char *filename)
{
lumpinfo_t *lump_p;
wadinfo_t *header;
unsigned int i;
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int infotableofs;
wad_base = COM_LoadHunkFile (filename);
if (!wad_base)
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{
Sys_Printf ("\n The following error is somewhat misleading. Most "
"likely you don't\n have a file by that name on your "
"system because it's stored in a pak\n file. The real "
"problem is that it's not where we expect it to be.\n\n"
" Game data should be installed into fs_sharepath or "
"fs_userpath, in a\n subdirectory named %s.\n\n",
fs_basegame->string);
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Sys_Printf (" fs_sharepath is %s\n", fs_sharepath->string);
Sys_Printf (" fs_userpath is %s\n\n", fs_userpath->string);
Sys_Error ("W_LoadWadFile: unable to load %s", filename);
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}
header = (wadinfo_t *) wad_base;
if (header->identification[0] != 'W'
|| header->identification[1] != 'A'
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|| header->identification[2] != 'D'
|| header->identification[3] != '2')
Sys_Error ("Wad file %s doesn't have WAD2 id", filename);
wad_numlumps = LittleLong (header->numlumps);
infotableofs = LittleLong (header->infotableofs);
wad_lumps = (lumpinfo_t *) (wad_base + infotableofs);
for (i = 0, lump_p = wad_lumps; i < wad_numlumps; i++, lump_p++) {
lump_p->filepos = LittleLong (lump_p->filepos);
lump_p->size = LittleLong (lump_p->size);
W_CleanupName (lump_p->name, lump_p->name);
if (lump_p->type == TYP_QPIC)
SwapPic ((qpic_t *) (wad_base + lump_p->filepos));
}
}
lumpinfo_t *
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W_GetLumpinfo (const char *name)
{
int i;
lumpinfo_t *lump_p;
char clean[16];
W_CleanupName (name, clean);
for (lump_p = wad_lumps, i = 0; i < wad_numlumps; i++, lump_p++) {
if (!strcmp (clean, lump_p->name))
return lump_p;
}
Sys_Error ("W_GetLumpinfo: %s not found", name);
return NULL;
}
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void *
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W_GetLumpName (const char *name)
{
lumpinfo_t *lump;
lump = W_GetLumpinfo (name);
return (void *) (wad_base + lump->filepos);
}
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void *
W_GetLumpNum (int num)
{
lumpinfo_t *lump;
if (num < 0 || num > wad_numlumps)
Sys_Error ("W_GetLumpNum: bad number: %i", num);
lump = wad_lumps + num;
return (void *) (wad_base + lump->filepos);
}
/*
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automatic byte swapping
*/
void
SwapPic (qpic_t *pic)
{
pic->width = LittleLong (pic->width);
pic->height = LittleLong (pic->height);
}