mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
95 lines
3.7 KiB
Text
95 lines
3.7 KiB
Text
|
BSP2BMP v0.0.12
|
||
|
|
||
|
How to use:
|
||
|
-----------
|
||
|
|
||
|
bsp2bmp -h
|
||
|
|
||
|
> BSP->bitmap, version 0.0.12
|
||
|
>
|
||
|
> Usage:
|
||
|
> bsp2bmp [options] <bspfile> <outfile>
|
||
|
>
|
||
|
> Options:
|
||
|
> -s<scaledown> default: 4, ie 1/4 scale
|
||
|
> -z<z_scaling> default: 0 for flat map, >0 for iso 3d, -1 for auto
|
||
|
> -p<padding> default: 16-pixel border around final image
|
||
|
> -d<direction> iso 3d direction: 7 0 1
|
||
|
> \ | /
|
||
|
> 6--+--2
|
||
|
> / | \
|
||
|
> 5 4 3
|
||
|
> default: 7
|
||
|
> -c<camera_axis> default: +Z (+/- X/Y/Z axis)
|
||
|
> -t<flatness> threshold of dot product for edge removal;
|
||
|
> default is 0.90
|
||
|
> -e disable extraneous edges removal
|
||
|
> -a<area> minimum area for a polygon to be drawn
|
||
|
> default is 0
|
||
|
> -l<length> minimum length for an edge to be drawn
|
||
|
> default is 0
|
||
|
> -n negative image (black on white)
|
||
|
> -r write raw data, rather than bmp file
|
||
|
|
||
|
Explanation of options:
|
||
|
-----------------------
|
||
|
|
||
|
scaledown - amount by which the bsp map coordinates are scaled down
|
||
|
by when generating the bitmap. The default of 1/4 size
|
||
|
gives a decent compromise between detail and a not-too-
|
||
|
overly large resulting image. Value must be less than 1.
|
||
|
|
||
|
z_scaling - generate isometric-type (well, sorta) 3d look by taking
|
||
|
the Z-coordinate to shift the point when plotting the
|
||
|
bitmap. See <direction> for control of direction of
|
||
|
shift. The number specified is the maximum number of pixels
|
||
|
by which the shift will be done. If equal to 0 (default),
|
||
|
the map will be 'flat'
|
||
|
|
||
|
padding - margin to place around the image, in pixels.
|
||
|
Default is 16.
|
||
|
|
||
|
direction - direction in which shifting will be done for plotting of
|
||
|
Z-axis. Default direction is 1 (up and to the right),
|
||
|
which for a cube will give something like:
|
||
|
|
||
|
+-----+
|
||
|
/| /|
|
||
|
/ | / |
|
||
|
+--|--+ |
|
||
|
| +-----+
|
||
|
| / | /
|
||
|
|/ |/
|
||
|
+-----+
|
||
|
|
||
|
camera axis - axis along which the camera will sit. Valid choices
|
||
|
|
||
|
flatness - extraneous edges are removed by taking the dot product of
|
||
|
the unit vector normals of the faces which use that edge. If
|
||
|
the dot product is less than this threshold, then the line
|
||
|
will be plotted.
|
||
|
A dot product of 1.0 means the two faces are in the
|
||
|
same plane, and hence the edge should be dropped. Anything
|
||
|
less than the threshold will be drawn. A bit of leeway is
|
||
|
allowed with a 0.90 threshold for rounding errors and map
|
||
|
design imperfections (ie. walls not EXACTLY parallel).
|
||
|
|
||
|
area/line minimums - if a given edge is smaller than the line minimum
|
||
|
or a given face is smaller than the area minimum,
|
||
|
the line(s) won't be drawn. This can be used to
|
||
|
get rid of smaller details from cluttering up the
|
||
|
final output. You may have to play around with the
|
||
|
numbers to fine tune the output.
|
||
|
|
||
|
raw data - if specified, output will be the raw bitmap data, not a BMP.
|
||
|
|
||
|
Notes:
|
||
|
------
|
||
|
|
||
|
* NO error checking is done on the bsp file as of this moment. Use at your
|
||
|
own risk, if you plan on (or accidentally) specifiy a non-bsp file, or use
|
||
|
on a buggy (ie. improperly referenced faces/edges/etc.) bsp file.
|
||
|
|
||
|
* Edge removal is still a big buggy... occasionally some edges which should
|
||
|
be kept are removed anyways, or vice versa!
|