quakeforge/libs/gamecode/builtins/bi_cbuf.c

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/*
bi_cbuf.c
CSQC cbuf builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/cbuf.h"
#include "QF/idparse.h" // For now, use the id console parser
#include "QF/progs.h"
static cbuf_t *cbuf; //FIXME use a properly allocated cbuf rather than this hack
static inline void
check_cbuf (void)
{
if (!cbuf)
cbuf = Cbuf_New (COM_extract_line, COM_parse_line, NULL, NULL);
}
static void
bi_Cbuf_AddText (progs_t *pr)
{
const char *text = P_STRING (pr, 0);
check_cbuf ();
Cbuf_AddText (cbuf, text);
}
static void
bi_Cbuf_InsertText (progs_t *pr)
{
const char *text = P_STRING (pr, 0);
check_cbuf ();
Cbuf_InsertText (cbuf, text);
}
static void
bi_Cbuf_Execute (progs_t *pr)
{
check_cbuf ();
Cbuf_Execute (cbuf);
}
static void
bi_Cbuf_Execute_Sets (progs_t *pr)
{
check_cbuf ();
Cbuf_Execute_Sets (cbuf);
}
void
Cbuf_Progs_Init (progs_t *pr)
{
PR_AddBuiltin (pr, "Cbuf_AddText", bi_Cbuf_AddText, -1);
PR_AddBuiltin (pr, "Cbuf_InsertText", bi_Cbuf_InsertText, -1);
PR_AddBuiltin (pr, "Cbuf_Execute", bi_Cbuf_Execute, -1);
PR_AddBuiltin (pr, "Cbuf_Execute_Sets", bi_Cbuf_Execute_Sets, -1);
}