mirror of
https://git.code.sf.net/p/quake/quakeforge
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79 lines
1.8 KiB
C
79 lines
1.8 KiB
C
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extern id preferences_i;
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extern float lightaxis[3];
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// these are personal preferences saved in NeXT defaults, not project
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// parameters saved in the quake.qe_project file
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@interface Preferences:Object
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{
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id bspSound_i; // actual sound object
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// internal state
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char projectpath[1024];
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char bspSound[1024];
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BOOL brushOffset;
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BOOL showBSP;
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float xlight;
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float ylight;
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float zlight; // 0.0 - 1.0
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int startwad; // 0 - 2
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// UI targets
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id startproject_i; // TextField
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id bspSoundField_i; // TextField of bspSound
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id brushOffset_i; // Brush Offset checkbox
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id showBSP_i; // Show BSP Output checkbox
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id startwad_i; // which wad to load at startup
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id xlight_i; // X-side lighting
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id ylight_i; // Y-side lighting
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id zlight_i; // Z-side lighting
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}
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- readDefaults;
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//
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// validate and set methods called by UI or defaults
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//
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- setProjectPath:(char *)path;
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- setBspSoundPath:(char *)path; // set the path of the soundfile externally
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- setShowBSP:(int)state; // set the state of ShowBSP
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- setBrushOffset:(int)state; // set the state of BrushOffset
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- setStartWad:(int)value; // set start wad (0-2)
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- setXlight:(float)value; // set Xlight value for CameraView
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- setYlight:(float)value; // set Ylight value for CameraView
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- setZlight:(float)value; // set Zlight value for CameraView
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//
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// UI targets
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//
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- setBspSound:sender; // use OpenPanel to select sound
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- setCurrentProject:sender; // make current roject the default
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- UIChanged: sender; // target for all checks and fields
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//
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// methods used by other objects to retreive defaults
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//
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- playBspSound;
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- (char *)getProjectPath;
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- (int)getBrushOffset; // get the state
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- (int)getShowBSP; // get the state
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- (float)getXlight; // get Xlight value
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- (float)getYlight; // get Ylight value
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- (float)getZlight; // get Zlight value
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- (int)getStartWad;
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@end
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