quakeforge/include/QF/Makefile.am

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AUTOMAKE_OPTIONS = foreign
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SUBDIRS = GL plugin
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includedir = $(prefix)/include/QF
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include_HEADERS = bspfile.h cbuf.h cdaudio.h checksum.h clip_hull.h cmd.h \
console.h crc.h csqc.h cvar.h dstring.h draw.h gib_buffer.h \
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gib_builtin.h gib_execute.h gib_function.h gib_init.h gib_parse.h \
gib_process.h gib_regex.h gib_thread.h gib_tree.h gib_vars.h hash.h hl.h \
idparse.h in_event.h info.h input.h joystick.h keys.h link.h locs.h \
mathlib.h mdfour.h model.h modelgen.h msg.h pak.h pakfile.h pcx.h \
plugin.h pr_comp.h pr_debug.h pr_obj.h progs.h qargs.h qdefs.h qendian.h \
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qfplist.h qtypes.h quakefs.h quakeio.h render.h riff.h screen.h sizebuf.h \
skin.h sound.h spritegn.h sys.h teamplay.h texture.h tga.h uint32.h va.h \
ver_check.h vid.h wad.h zone.h