mirror of
https://git.code.sf.net/p/quake/quakeforge
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90 lines
2 KiB
C
90 lines
2 KiB
C
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/*
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scene.c
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General scene handling
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Copyright (C) 2021 Bill Currke
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/progs.h" // for PR_RESMAP
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#include "QF/scene/entity.h"
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#include "QF/scene/scene.h"
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#include "QF/scene/transform.h"
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typedef struct scene_resources_s {
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PR_RESMAP (entity_t) entities;
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} scene_resources_t;
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scene_t *
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Scene_NewScene (void)
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{
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scene_t *scene;
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scene_resources_t *res;
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scene = calloc (1, sizeof (scene_t));
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res = calloc (1, sizeof (scene_resources_t));
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*(scene_resources_t **)&scene->resources = res;
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DARRAY_INIT (&scene->roots, 16);
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DARRAY_INIT (&scene->transforms, 16);
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DARRAY_INIT (&scene->entities, 16);
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DARRAY_INIT (&scene->visibility, 16);
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return scene;
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}
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entity_t *
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Scene_CreateEntity (scene_t *scene)
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{
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scene_resources_t *res = scene->resources;
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entity_t *ent = PR_RESNEW_NC (res->entities);
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ent->transform = 0;
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DARRAY_APPEND (&scene->entities, ent);
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return ent;
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}
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void
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Scene_FreeAllEntities (scene_t *scene)
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{
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scene_resources_t *res = scene->resources;
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for (size_t i = 0; i < scene->entities.size; i++) {
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entity_t *ent = scene->entities.a[i];
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if (ent->transform) {
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Transform_Delete (ent->transform);
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ent->transform = 0;
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}
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}
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PR_RESRESET (res->entities);
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}
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