quakeforge/tools/Forge/Bundles/MapEdit/Project.h

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#ifndef Project_h
#define Project_h
#include <AppKit/AppKit.h>
#include <sys/stat.h>
#define BASEPATHKEY "basepath"
#define MAPNAMESKEY "maps"
#define DESCKEY "desc"
#define WADSKEY "wads"
#define BSPFULLVIS "bspfullvis"
#define BSPFASTVIS "bspfastvis"
#define BSPNOVIS "bspnovis"
#define BSPRELIGHT "bsprelight"
#define BSPLEAKTEST "bspleaktest"
#define BSPENTITIES "bspentities"
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#define SUBDIR_ENT "progs" // subdir names in heirarchy
#define SUBDIR_MAPS "maps"
#define SUBDIR_GFX "gfx"
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extern id project_i;
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@interface Project:NSObject
{
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id projectInfo; // dictionary storage of project info
id basepathinfo_i; // outlet to base path info textfield
id mapbrowse_i; // outlet to QuakeEd Maps browser
id currentmap_i; // outlet to current map textfield
id mapList; // list of map names (Storage)
id descList; // list of map descriptions (Storage)
id wadList; // list of wad names (Storage)
id pis_panel_i; // outlet to Project Info Settings
// (PIS) panel
id pis_basepath_i; // outlet to PIS->base path
id pis_wads_i; // outlet to PIS->wad browser
id pis_fullvis_i; // outlet to PIS->full vis command
id pis_fastvis_i; // outlet to PIS->fast vis command
id pis_novis_i; // outlet to PIS->no vis command
id pis_relight_i; // outlet to PIS->relight command
id pis_leaktest_i; // outlet to PIS->leak test command
id BSPoutput_i; // outlet to Text
char path_projectinfo[128]; // path of QE_Project file
char path_basepath[128]; // base path of heirarchy
char path_progdir[128]; // derived from basepath
char path_mapdirectory[128]; // derived from basepath
char path_finalmapdir[128]; // derived from basepath
char path_wad8[128]; // path of texture WAD for cmd-8 key
char path_wad9[128]; // path of texture WAD for cmd-9 key
char path_wad0[128]; // path of texture WAD for cmd-0 key
char string_fullvis[1024]; // cmd-line parm
char string_fastvis[1024]; // cmd-line parm
char string_novis[1024]; // cmd-line parm
char string_relight[1024]; // cmd-line parm
char string_leaktest[1024]; // cmd-line parm
char string_entities[1024]; // cmd-line parm
int showDescriptions; // 1 = show map descs in browser
time_t lastModified; // last time project file was modified
}
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-initProject;
-initVars;
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-(char *) currentProjectFile;
-setTextureWad:(const char *) wf;
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-addToOutput:(char *) string;
-clearBspOutput:sender;
-initProjSettings;
-changeChar:(char)
f to:(char)
t in:(id) obj;
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-(int) searchForString:(char *)
str in:(id) obj;
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-parseProjectFile; // read defaultsdatabase for project
// path
-openProjectFile:(char *) path; // called by openProject and newProject
-openProject;
-clickedOnMap:sender; // called if clicked on map in browser
-clickedOnWad:sender; // called if clicked on wad in browser
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// methods to querie the project file
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-(char *) getMapDirectory;
-(char *) getFinalMapDirectory;
-(char *) getProgDirectory;
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-(char *) getWAD8;
-(char *) getWAD9;
-(char *) getWAD0;
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-(char *) getFullVisCmd;
-(char *) getFastVisCmd;
-(char *) getNoVisCmd;
-(char *) getRelightCmd;
-(char *) getLeaktestCmd;
-(char *) getEntitiesCmd;
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@end void
changeString (char cf, char ct, char *string);
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#endif // Project_h