quakeforge/ruamoko/game/Makefile.am

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## Process this file with automake to produce Makefile.in
AUTOMAKE_OPTIONS= foreign no-exeext
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QFCC_DEP=$(top_builddir)/tools/qfcc/source/qfcc$(EXEEXT)
QFCC=$(QFCC_DEP)
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GZ=@progs_gz@
game_libexec=game.dat
pkglibexecdir=@sharepath@/QF
# this will eventually go into pkglibexecdir, but for now...
noinst_PROGRAMS= $(game_libexec)
EXTRA_PROGRAMS= $(game_libexec)
QCFLAGS=-qq -O -g -Werror -Wall -Wno-integer-divide
QCPPFLAGS=--no-default-paths -I$(top_srcdir)/ruamoko/include
QCLINKFLAGS=--no-default-paths -L$(top_builddir)/ruamoko/lib
QCOMPILE=$(QFCC) $(QCFLAGS) $(QCPPFLAGS)
QLINK=$(QFCC) $(QCFLAGS) $(QCLINKFLAGS)
MKDIR_P = @MKDIR_P@
am__mv = mv -f
GZIP=if echo $@ | grep -q .gz; then gzip -f `basename $@ .gz`; if test -f `basename $@ .dat.gz`.sym; then gzip -f `basename $@ .dat.gz`.sym; fi; fi
# BSD make can't handle $(shell foo) directives, and GNU make can't handle |=
# so we have to bite the bullet and pass this to the shell every time.
STRIP=`echo -n $(srcdir)/ | sed -e 's/[^/]//g' | wc -c`
SUFFIXES=.o .r
.r.o:
$(QCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tqo -p $(STRIP) -c -o $@ $<
sed -i -e '1s@:@: $(QFCC_DEP)@' $(DEPDIR)/$*.Tqo
$(am__mv) $(DEPDIR)/$*.Tqo $(DEPDIR)/$*.Qo
game_src= Axe.r GameEntity.r World.r tempent.r
r_depfiles_remade=
game_dat_SOURCES=$(game_src)
game_obj=$(game_src:.r=.o)
game_dep=$(addprefix ./$(DEPDIR)/,$(game_obj:.o=.Qo))
game.dat: $(game_obj) $(QFCC_DEP) ../lib/libr.a ../lib/libqw.a
$(QLINK) -p $(STRIP) -o game.dat $(game_obj) ../lib/libr.a ../lib/libqw.a ../lib/libr.a
include $(game_dep) # am--include-marker
r_depfiles_remade += $(game_dep)
game.sym: game.dat
$(r_depfiles_remade):
$(MKDIR_P) $(@D)
echo '# dummy' >$@-t && $(am__mv) $@-t $@
am--depfiles: $(am__depfiles_remade) $(r_depfiles_remade)
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EXTRA_DIST= $(game_src) Axe.h GameEntity.h tempent.h Weapon.h World.h
CLEANFILES= *.dat *.sym *.gz *.o *.qfo