quakeforge/libs/video/renderer/vulkan/shader/bsp_depth.vert

26 lines
484 B
GLSL
Raw Normal View History

#version 450
#extension GL_GOOGLE_include_directive : enable
#include "entity.h"
layout (set = 0, binding = 0) uniform Matrices {
mat4 Projection3d;
mat4 View;
mat4 Sky;
mat4 Projection2d;
};
layout (set = 1, binding = 0) buffer Entities {
Entity entities[];
};
layout (location = 0) in vec4 vertex;
layout (location = 2) in uint entid;
void
main (void)
{
vec3 vert = vertex * entities[entid].transform;
gl_Position = Projection3d * (View * vec4 (vert, 1));
}