quakeforge/ruamoko/cl_menu/HUD.r

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#include "draw.h"
#include "debug.h"
#include "gib.h"
#include "string.h"
#include "system.h"
#include "HUD.h"
integer HUDHandleClass;
@implementation HUDObject
+ (void) initClass
{
HUDHandleClass = GIB_Handle_Class_New ();
}
- (id) initWithComponents: (integer) x : (integer) y
{
self = [super init];
origin = [[Point alloc] initWithComponents: x :y];
visible = YES;
handle = GIB_Handle_New (self, HUDHandleClass);
return self;
}
- (void) free
{
[origin free];
GIB_Handle_Free (handle, HUDHandleClass);
[super free];
}
- (integer) handle
{
return handle;
}
- (Point) origin
{
return origin;
}
- (Point) size
{
return NIL;
}
- (void) setOrigin: (Point) newPoint
{
[origin setPoint :newPoint];
}
- (void) translate: (Point) addPoint
{
[origin addPoint :addPoint];
}
- (BOOL) isVisible
{
return visible;
}
- (void) setVisible: (BOOL) _visible
{
visible = _visible;
}
- (void) display
{
}
@end
@implementation HUDText : HUDObject
- (id) initWithComponents: (integer) x :(integer) y :(string) _text
{
self = [super initWithComponents :x :y];
[self setText :_text];
return self;
}
- (Point) size
{
return [[Point alloc] initWithComponents :8*(integer) strlen (text) :8];
}
- (string) text
{
return text;
}
- (void) setText: (string) _text
{
text = _text;
}
- (void) display
{
if (visible)
Draw_String ([origin x], [origin y], text);
}
@end
@implementation HUDGraphic : HUDObject
- (id) initWithComponents: (integer)x :(integer)y :(string) _file
{
self = [super initWithComponents :x :y];
[self setFile :_file];
return self;
}
- (void) free
{
[picture free];
[super free];
}
- (Point) size
{
return [[Point alloc] initWithComponents :[picture width] :[picture height]];
}
- (void) setFile: (string) _file
{
[picture free];
picture = [[QPic alloc] initName :_file];
}
- (void) display
{
if (visible)
[picture draw :[origin x] :[origin y]];
}
@end
@implementation HUDAnimation : HUDObject
- (id) initWithComponents: (integer) x :(integer) y
{
self = [super initWithComponents :x :y];
frames = [[Array alloc] init];
currentFrame = 0;
nextFrameTime = 0;
looping = NO;
return self;
}
- (void) free
{
[frames free];
[super free];
}
- (Point) size
{
local Frame frame;
frame = [frames getItemAt :currentFrame];
return [frame size];
}
- (void) addFrame: (Frame) frame
{
[frames addItem :frame];
}
- (void) changeFrame
{
while (time >= nextFrameTime) {
local Frame f;
if (++currentFrame == [frames count]) {
if (looping)
currentFrame = 0;
else {
nextFrameTime = 0.0;
currentFrame = 0;
return;
}
}
f = [frames getItemAt :currentFrame];
nextFrameTime += [f duration];
}
}
- (void) display
{
local Frame f;
if (!visible)
return;
if (nextFrameTime)
[self changeFrame];
f = [frames getItemAt :currentFrame];
[f draw :[origin x] :[origin y]];
}
- (void) start
{
local Frame f;
currentFrame = 0;
f = [frames getItemAt :0];
nextFrameTime = time + [f duration];
}
- (void) stop
{
nextFrameTime = 0.0;
currentFrame = 0;
}
- (void) setLooping: (BOOL) _looping
{
looping = _looping;
}
@end