quakeforge/ruamoko/gui/Text.r

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#include "gui/Text.h"
#include "string.h"
#include "draw.h"
@implementation Text
- (id) init
{
text = str_new ();
return self;
}
- (void) dealloc
{
str_free (text);
[super dealloc];
}
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- (id) initWithBounds: (Rect)aRect
{
return [self initWithBounds:aRect text:""];
}
- (id) initWithBounds: (Rect)aRect text:(string)str
{
self = [super initWithBounds:aRect];
str_copy (text, str);
return self;
}
- (void) setText: (string)str
{
str_copy (text, str);
}
- (void) draw
{
local int maxlen = xlen / 8;
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Draw_nString (xabs, yabs, text, maxlen);
}
@end