quakeforge/tools/Forge/Bundles/MapEdit/SetBrush.h

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#ifndef SetBrush_h
#define SetBrush_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
#include "QF/quakeio.h"
#include "TexturePalette.h"
#define MAX_FACES 64
typedef struct {
int numpoints;
vec5_t points[8]; // variable sized
} winding_t;
#define MAX_POINTS_ON_WINDING 64
typedef struct {
vec3_t normal;
float dist;
} plane_t;
typedef struct {
// implicit rep
vec3_t planepts[3];
texturedef_t texture;
// cached rep
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plane_t plane;
qtexture_t *qtexture;
float light; // 0 - 1.0
winding_t *w;
} face_t;
#define ON_EPSILON 0.1
#define FP_EPSILON 0.01
#define VECTOR_EPSILON 0.0001
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
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winding_t *ClipWinding (winding_t * in, plane_t *split);
winding_t *CopyWinding (winding_t * w);
winding_t *NewWinding (int points);
@interface SetBrush: NSObject
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{
BOOL regioned; // not active
BOOL selected;
BOOL invalid; // not a proper polyhedron
id parent; // the entity this brush is in
vec3_t bmins, bmaxs;
vec3_t entitycolor;
int numfaces;
face_t faces[MAX_FACES];
}
- (SetBrush *) initOwner: (id)own
mins: (float *)mins
maxs: (float *)maxs
texture: (texturedef_t *)tex;
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- (id) initFromScript: (struct script_s *)script
owner: (id)own;
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- (id) setMins: (float *)mins maxs: (float *)maxs;
- (id) parent;
- (id) setParent: (id)p;
- (id) setEntityColor: (vec3_t)color;
- (id) calcWindings;
- (void) writeToFile: (QFile *)file region: (BOOL)reg;
- (BOOL) selected;
- (BOOL) regioned;
- (void) setSelected: (BOOL)s;
- (void) setRegioned: (BOOL)s;
- (void) getMins: (vec3_t)mins maxs: (vec3_t)maxs;
- (BOOL) containsPoint: (vec3_t)pt;
- (void) freeWindings;
- (id) removeIfInvalid;
extern vec3_t region_min, region_max;
- (id) newRegion;
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- (texturedef_t *) texturedef;
- (texturedef_t *) texturedefForFace: (int)f;
- (void) setTexturedef: (texturedef_t *)tex;
- (void) setTexturedef: (texturedef_t *)tex forFace: (int)f;
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- (void) XYDrawSelf;
- (void) ZDrawSelf;
- (void) CameraDrawSelf;
- (void) XYRenderSelf;
- (void) CameraRenderSelf;
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- (void) hitByRay: (vec3_t)p1: (vec3_t)p2: (float *)time: (int *)face;
//
// single brush actions
//
extern int numcontrolpoints;
extern float *controlpoints[MAX_FACES * 3];
- (void) getZdragface: (vec3_t)dragpoint;
- (void) getXYdragface: (vec3_t)dragpoint;
- (void) getXYShearPoints: (vec3_t)dragpoint;
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- (id) addFace: (face_t *)f;
//
// multiple brush actions
//
- (void) carveByClipper;
extern vec3_t sb_translate;
- (void) translate;
extern id carve_in, carve_out;
- (void) select;
- (void) deselect;
- (void) remove;
- (void) flushTextures;
extern vec3_t sb_mins, sb_maxs;
- (void) addToBBox;
extern vec3_t sel_x, sel_y, sel_z;
extern vec3_t sel_org;
- (void) transform;
- (void) flipNormals;
- (id) carve;
- (void) setCarveVars;
extern id sb_newowner;
- (void) moveToEntity;
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- (void) takeCurrentTexture;
extern vec3_t select_min, select_max;
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- (void) selectPartial;
- (void) selectComplete;
- (void) regionPartial;
- (void) regionComplete;
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extern float sb_floor_dir, sb_floor_dist;
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- (void) feetToFloor;
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- (int) getNumBrushFaces;
- (face_t *) getBrushFace: (int)which;
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@end
#endif // SetBrush_h