quakeforge/ruamoko/scheme/CompiledCode.r

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#include "CompiledCode.h"
#include "defs.h"
@implementation CompiledCode
- (id) init
{
self = [super init];
constants = [Array new];
instructions = [Array new];
return self;
}
- (void) addInstruction: (Instruction) inst
{
[inst offset: [instructions count]];
if ([inst opcode] != LABEL) {
[instructions addItem: inst];
}
}
- (integer) addConstant: (SchemeObject) c
{
local integer number = [constants count];
[constants addItem: c];
return number;
}
- (void) compile
{
local integer index;
local Instruction inst;
literals = [Frame newWithSize: [constants count] link: NIL];
code = obj_malloc (@sizeof(instruction_t) * [instructions count]);
for (index = 0; index < [constants count]; index++) {
[literals set: index to: (SchemeObject) [constants getItemAt: index]];
}
for (index = 0; index < [instructions count]; index++) {
inst = [instructions getItemAt: index];
[inst emitStruct: code];
}
[instructions makeObjectsPerformSelector: @selector(retain)];
[instructions release];
[constants makeObjectsPerformSelector: @selector(retain)];
[constants release];
}
- (instruction_t []) code
{
return code;
}
- (Frame) literals
{
return literals;
}
@end