quakeforge/ruamoko/scheme/Symbol.h

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#ifndef __Symbol_h
#define __Symbol_h
#include "SchemeString.h"
@interface Symbol: String
{
}
+ (void) initialize;
+ (Symbol) leftParen;
+ (Symbol) rightParen;
+ (Symbol) dot;
+ (Symbol) forString: (string) s;
@end
@extern Symbol symbol (string str);
#endif //__Symbol_h