quakeforge/tools/qfbsp/source/merge.c

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/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// merge.c
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/sys.h"
#include "bsp5.h"
#define CONTINUOUS_EPSILON 0.001
/*
================
CheckColinear
================
*/
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void
CheckColinear (face_t * f)
{
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int i, j;
vec3_t v1, v2;
for (i = 0; i < f->numpoints; i++) {
// skip the point if the vector from the previous point is the same
// as the vector to the next point
j = (i - 1 < 0) ? f->numpoints - 1 : i - 1;
VectorSubtract (f->pts[i], f->pts[j], v1);
VectorNormalize (v1);
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j = (i + 1 == f->numpoints) ? 0 : i + 1;
VectorSubtract (f->pts[j], f->pts[i], v2);
VectorNormalize (v2);
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if (VectorCompare (v1, v2))
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Sys_Error ("Colinear edge");
}
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}
/*
=============
TryMerge
If two polygons share a common edge and the edges that meet at the
common points are both inside the other polygons, merge them
Returns NULL if the faces couldn't be merged, or the new face.
The originals will NOT be freed.
=============
*/
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face_t *
TryMerge (face_t * f1, face_t * f2)
{
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vec_t *p1, *p2, *p3, *p4, *back;
face_t *newf;
int i, j, k, l;
vec3_t normal, delta, planenormal;
vec_t dot;
plane_t *plane;
qboolean keep1, keep2;
if (f1->numpoints == -1 || f2->numpoints == -1)
return NULL;
if (f1->planeside != f2->planeside)
return NULL;
if (f1->texturenum != f2->texturenum)
return NULL;
if (f1->contents[0] != f2->contents[0])
return NULL;
if (f1->contents[1] != f2->contents[1])
return NULL;
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//
// find a common edge
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//
p1 = p2 = NULL; // stop compiler warning
j = 0; //
for (i = 0; i < f1->numpoints; i++) {
p1 = f1->pts[i];
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p2 = f1->pts[(i + 1) % f1->numpoints];
for (j = 0; j < f2->numpoints; j++) {
p3 = f2->pts[j];
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p4 = f2->pts[(j + 1) % f2->numpoints];
for (k = 0; k < 3; k++) {
if (fabs (p1[k] - p4[k]) > EQUAL_EPSILON)
break;
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if (fabs (p2[k] - p3[k]) > EQUAL_EPSILON)
break;
}
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if (k == 3)
break;
}
if (j < f2->numpoints)
break;
}
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if (i == f1->numpoints)
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return NULL; // no matching edges
//
// check slope of connected lines
// if the slopes are colinear, the point can be removed
//
plane = &planes[f1->planenum];
VectorCopy (plane->normal, planenormal);
if (f1->planeside)
VectorSubtract (vec3_origin, planenormal, planenormal);
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back = f1->pts[(i + f1->numpoints - 1) % f1->numpoints];
VectorSubtract (p1, back, delta);
CrossProduct (planenormal, delta, normal);
VectorNormalize (normal);
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back = f2->pts[(j + 2) % f2->numpoints];
VectorSubtract (back, p1, delta);
dot = DotProduct (delta, normal);
if (dot > CONTINUOUS_EPSILON)
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return NULL; // not a convex polygon
keep1 = dot < -CONTINUOUS_EPSILON;
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back = f1->pts[(i + 2) % f1->numpoints];
VectorSubtract (back, p2, delta);
CrossProduct (planenormal, delta, normal);
VectorNormalize (normal);
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back = f2->pts[(j + f2->numpoints - 1) % f2->numpoints];
VectorSubtract (back, p2, delta);
dot = DotProduct (delta, normal);
if (dot > CONTINUOUS_EPSILON)
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return NULL; // not a convex polygon
keep2 = dot < -CONTINUOUS_EPSILON;
//
// build the new polygon
//
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if (f1->numpoints + f2->numpoints > MAXEDGES) {
// Sys_Error ("TryMerge: too many edges!");
return NULL;
}
newf = NewFaceFromFace (f1);
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// copy first polygon
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for (k = (i + 1) % f1->numpoints; k != i; k = (k + 1) % f1->numpoints) {
if (k == (i + 1) % f1->numpoints && !keep2)
continue;
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VectorCopy (f1->pts[k], newf->pts[newf->numpoints]);
newf->numpoints++;
}
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// copy second polygon
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for (l = (j + 1) % f2->numpoints; l != j; l = (l + 1) % f2->numpoints) {
if (l == (j + 1) % f2->numpoints && !keep1)
continue;
VectorCopy (f2->pts[l], newf->pts[newf->numpoints]);
newf->numpoints++;
}
return newf;
}
/*
===============
MergeFaceToList
===============
*/
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qboolean mergedebug;
face_t *
MergeFaceToList (face_t * face, face_t * list)
{
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face_t *newf, *f;
for (f = list; f; f = f->next) {
//CheckColinear (f);
if (mergedebug) {
Draw_ClearWindow ();
Draw_DrawFace (face);
Draw_DrawFace (f);
Draw_SetBlack ();
}
newf = TryMerge (face, f);
if (!newf)
continue;
FreeFace (face);
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f->numpoints = -1; // merged out
return MergeFaceToList (newf, list);
}
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// didn't merge, so add at start
face->next = list;
return face;
}
/*
===============
FreeMergeListScraps
===============
*/
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face_t *
FreeMergeListScraps (face_t * merged)
{
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face_t *head, *next;
head = NULL;
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for (; merged; merged = next) {
next = merged->next;
if (merged->numpoints == -1)
FreeFace (merged);
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else {
merged->next = head;
head = merged;
}
}
return head;
}
/*
===============
MergePlaneFaces
===============
*/
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void
MergePlaneFaces (surface_t * plane)
{
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face_t *f1, *next;
face_t *merged;
merged = NULL;
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for (f1 = plane->faces; f1; f1 = next) {
next = f1->next;
merged = MergeFaceToList (f1, merged);
}
// chain all of the non-empty faces to the plane
plane->faces = FreeMergeListScraps (merged);
}
/*
============
MergeAll
============
*/
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void
MergeAll (surface_t * surfhead)
{
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surface_t *surf;
int mergefaces;
face_t *f;
printf ("---- MergeAll ----\n");
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mergefaces = 0;
for (surf = surfhead; surf; surf = surf->next) {
MergePlaneFaces (surf);
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Draw_ClearWindow ();
for (f = surf->faces; f; f = f->next) {
Draw_DrawFace (f);
mergefaces++;
}
}
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printf ("%i mergefaces\n", mergefaces);
}