quakeforge/tools/Forge/Bundles/MapEdit/render.h

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#ifndef render_h
#define render_h
extern int r_width, r_height;
extern unsigned *r_picbuffer;
extern float *r_zbuffer;
extern vec3_t r_origin, r_matrix[3];
extern BOOL r_drawflat;
void REN_ClearBuffers (void);
void REN_DrawCameraFace (face_t *idpol);
void REN_DrawXYFace (face_t *idpol);
void REN_BeginCamera (void);
void REN_BeginXY (void);
#endif//render_h