quakeforge/libs/video/renderer/gl/gl_funcs.c

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/*
gl_funcs.c
GL functions.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include <dlfcn.h>
#include <QF/GL/types.h>
#include <QF/GL/funcs.h>
#include <QF/cvar.h>
#include <QF/console.h>
#include "r_cvar.h"
// First we need to get all the function pointers declared.
#define QFGL_NEED(ret, name, args) ret (* QFGL_##name) args = NULL;
#include "QF/GL/qf_funcs_list.h"
#undef QFGL_NEED
// Then we need to open the libGL and set all the symbols.
qboolean GLF_Init ()
{
void *handle;
handle = dlopen (gl_libgl->string, RTLD_NOW);
if (!handle) {
Con_Printf("Can't open libgl %s: %s\n", gl_libgl->string, dlerror());
return false;
}
#define QFGL_NEED(ret, name, args) \
QFGL_##name = dlsym(handle, #name); \
if (!QFGL_##name) { \
Con_Printf("Can't load symbol %s: %s\n", #name, dlerror()); \
}
#include "QF/GL/qf_funcs_list.h"
#undef QFGL_NEED
return true;
}