quakeforge/tools/Forge/Bundles/MapEdit/Preferences.h

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#ifndef Preferences_h
#define Preferences_h
#include <AppKit/AppKit.h>
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extern id preferences_i;
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extern float lightaxis[3];
// these are personal preferences saved in NeXT defaults, not project
// parameters saved in the quake.qe_project file
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@interface Preferences:NSObject {
id bspSound_i; // actual sound object
// internal state
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char projectpath[1024];
char bspSound[1024];
BOOL brushOffset;
BOOL showBSP;
float xlight;
float ylight;
float zlight; // 0.0 - 1.0
int startwad; // 0 - 2
// UI targets
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id startproject_i; // TextField
id bspSoundField_i; // TextField of bspSound
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id brushOffset_i; // Brush Offset checkbox
id showBSP_i; // Show BSP Output checkbox
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id startwad_i; // which wad to load at startup
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id xlight_i; // X-side lighting
id ylight_i; // Y-side lighting
id zlight_i; // Z-side lighting
}
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-readDefaults;
//
// validate and set methods called by UI or defaults
//
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-setProjectPath:(char *) path;
-setBspSoundPath:(char *) path; // set the path of the soundfile
// externally
-setShowBSP:(int) state; // set the state of ShowBSP
-setBrushOffset:(int) state; // set the state of BrushOffset
-setStartWad:(int) value; // set start wad (0-2)
-setXlight:(float) value; // set Xlight value for CameraView
-setYlight:(float) value; // set Ylight value for CameraView
-setZlight:(float) value; // set Zlight value for CameraView
//
// UI targets
//
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-setBspSound:sender; // use OpenPanel to select sound
-setCurrentProject:sender; // make current roject the default
-UIChanged:sender; // target for all checks and fields
//
// methods used by other objects to retreive defaults
//
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-playBspSound;
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-(char *) getProjectPath;
-(int) getBrushOffset; // get the state
-(int) getShowBSP; // get the state
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-(float) getXlight; // get Xlight value
-(float) getYlight; // get Ylight value
-(float) getZlight; // get Zlight value
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-(int) getStartWad;
@end
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#endif // Preferences_h