quakeforge/ruamoko/include/sv_sound.h

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#ifndef __ruamoko_sound_h
#define __ruamoko_sound_h
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
#define CHAN_NO_PHS_ADD 8
#define ATTN_NONE 0
#define ATTN_NORM 1
#define ATTN_IDLE 2
#define ATTN_STATIC 3
@extern void sound (entity e, float chan, string samp, float vol, float atten);
@extern void ambientsound (vector pos, string samp, float vol, float atten);
#endif//__ruamoko_sound_h