quakeforge/ruamoko/scheme/Frame.h

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#ifndef __Frame_h
#define __Frame_h
#include "SchemeObject.h"
@interface Frame: SchemeObject
{
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SchemeObject**array;
int size;
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Frame *link;
}
+ (id) newWithSize: (int) sz link: (Frame *) l;
- (id) initWithSize: (int) sz link: (Frame *) l;
- (void) set: (int) index to: (SchemeObject *) o;
- (SchemeObject *) get: (int) index;
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- (Frame *) getLink;
@end
#endif //__FOO_h