quakeforge/tools/Forge/Project.h

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#import <AppKit/AppKit.h>
#include <sys/stat.h>
#define BASEPATHKEY "basepath"
#define MAPNAMESKEY "maps"
#define DESCKEY "desc"
#define WADSKEY "wads"
#define BSPFULLVIS "bspfullvis"
#define BSPFASTVIS "bspfastvis"
#define BSPNOVIS "bspnovis"
#define BSPRELIGHT "bsprelight"
#define BSPLEAKTEST "bspleaktest"
#define BSPENTITIES "bspentities"
#define SUBDIR_ENT "progs" // subdir names in heirarchy
#define SUBDIR_MAPS "maps"
#define SUBDIR_GFX "gfx"
extern id project_i;
@interface Project:Object
{
id projectInfo; // dictionary storage of project info
id basepathinfo_i; // outlet to base path info textfield
id mapbrowse_i; // outlet to QuakeEd Maps browser
id currentmap_i; // outlet to current map textfield
id mapList; // list of map names (Storage)
id descList; // list of map descriptions (Storage)
id wadList; // list of wad names (Storage)
id pis_panel_i; // outlet to Project Info Settings (PIS) panel
id pis_basepath_i; // outlet to PIS->base path
id pis_wads_i; // outlet to PIS->wad browser
id pis_fullvis_i; // outlet to PIS->full vis command
id pis_fastvis_i; // outlet to PIS->fast vis command
id pis_novis_i; // outlet to PIS->no vis command
id pis_relight_i; // outlet to PIS->relight command
id pis_leaktest_i; // outlet to PIS->leak test command
id BSPoutput_i; // outlet to Text
char path_projectinfo[128]; // path of QE_Project file
char path_basepath[128]; // base path of heirarchy
char path_progdir[128]; // derived from basepath
char path_mapdirectory[128]; // derived from basepath
char path_finalmapdir[128]; // derived from basepath
char path_wad8[128]; // path of texture WAD for cmd-8 key
char path_wad9[128]; // path of texture WAD for cmd-9 key
char path_wad0[128]; // path of texture WAD for cmd-0 key
char string_fullvis[1024]; // cmd-line parm
char string_fastvis[1024]; // cmd-line parm
char string_novis[1024]; // cmd-line parm
char string_relight[1024]; // cmd-line parm
char string_leaktest[1024]; // cmd-line parm
char string_entities[1024]; // cmd-line parm
int showDescriptions; // 1 = show map descs in browser
time_t lastModified; // last time project file was modified
}
- initProject;
- initVars;
- (char *)currentProjectFile;
- setTextureWad: (char *)wf;
- addToOutput:(char *)string;
- clearBspOutput:sender;
- initProjSettings;
- changeChar:(char)f to:(char)t in:(id)obj;
- (int)searchForString:(char *)str in:(id)obj;
- parseProjectFile; // read defaultsdatabase for project path
- openProjectFile:(char *)path; // called by openProject and newProject
- openProject;
- clickedOnMap:sender; // called if clicked on map in browser
- clickedOnWad:sender; // called if clicked on wad in browser
// methods to querie the project file
- (char *)getMapDirectory;
- (char *)getFinalMapDirectory;
- (char *)getProgDirectory;
- (char *)getWAD8;
- (char *)getWAD9;
- (char *)getWAD0;
- (char *)getFullVisCmd;
- (char *)getFastVisCmd;
- (char *)getNoVisCmd;
- (char *)getRelightCmd;
- (char *)getLeaktestCmd;
- (char *)getEntitiesCmd;
@end
void changeString(char cf,char ct,char *string);