quakeforge/tools/Forge/Headers/UserPath.h

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/*
* UserPath.h by Bruce Blumberg, NeXT Computer, Inc.
*
* You may freely copy,distribute and re-use the code in this example. NeXT
* disclaims any warranty of any kind, expressed or implied, as to its fitness
* for any particular purpose
*
* This file and its associated .m file define a data structure and set of
* functions aimed at facilitating the use of user paths. Here is a simple
* example:
*
* UserPath *arect;
* arect = newUserPath(); // creates an empty user path
* beginUserPath(arect,YES); // initialize user path and cache
* UPmoveto(arect,0.0,0.0); // add moveto to userpath; update bounding box
* UPrlineto(arect,0.0,100.0); // add rlineto to path; update bounding box
* UPrlineto(arect,100.0,0.0); // add rlineto to path; update bounding box
* UPrlineto(arect,0.0,-100.0); // add rlineto to path; update bounding box
* closePath(arect); // close path
* endUserPath(arect,dps_stroke); // close user path and specify operator
* sendUserPath(arect);
*
* As you will note, the set of routines manage the allocation and growth of
* the operator and operand arrays, as well as the calculation of the bounding
* box. A user path created via these functions may be optionally cached down
* at the window server, or repeatedly sent down. The user paths created by
* this set of functions are all allocated in a unique zone.
*
* Note: the associated file is a .m file because it pulls in some .h files
* which reference objective C methods.
*/
#import <objc/objc.h>
#import <AppKit/AppKit.h>
typedef struct _UP {
float *points;
int numberOfPoints;
char *ops;
NSPoint cp;
int numberOfOps;
int max;
float bbox[4];
int opForUserPath;
BOOL ping;
} UserPath;
/* UserPath functions */
NSZone *userPathZone();
UserPath *newUserPath();
void freeUserPath(UserPath *up);
void debugUserPath(UserPath *up, BOOL shouldPing);
void growUserPath(UserPath *up);
void beginUserPath(UserPath *up, BOOL cache);
void endUserPath(UserPath *up, int op);
int sendUserPath(UserPath *up);
void UPmoveto(UserPath *up, float x, float y);
void UPrmoveto(UserPath *up, float x, float y);
void UPlineto(UserPath *up, float x, float y);
void UPrlineto(UserPath *up, float x, float y);
void UPcurveto(UserPath *up, float x1, float y1, float x2, float y2, float x3,
float y3);
void UPrcurveto(UserPath *up, float dx1, float dy1, float dx2, float dy2,
float dx3, float dy3);
void UParc(UserPath *up, float x, float y, float r, float ang1, float ang2);
void UParcn(UserPath *up, float x, float y, float r, float ang1, float ang2);
void UParct(UserPath *up, float x1, float y1, float x2, float y2, float r);
void closePath(UserPath *up);
void addPts(UserPath *up, float x, float y);
void addOp(UserPath *up, int op);
void add(UserPath *up, int op, float x, float y);
void checkBBox(UserPath *up, float x, float y);