quakeforge/qw/source/sw_skin.c

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/*
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sw_skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
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# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
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# include <strings.h>
#endif
#include "QF/compat.h"
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#include "QF/skin.h"
#include "QF/render.h"
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void
Skin_Set_Translate (int top, int bottom, byte *dest)
{
int i, j;
byte *source;
top = bound (0, top, 13) * 16;
bottom = bound (0, bottom, 13) * 16;
source = vid.colormap;
memcpy (dest, vid.colormap, VID_GRADES*256);
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards
// ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
}
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void
Skin_Do_Translation (skin_t *player_skin, int slot)
{
}
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void
Skin_Init_Translation (void)
{
}
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void
Skin_Process (skin_t *skin, struct tex_s *tex)
{
}