quakeforge/ruamoko/qwaq/qwaq-app.r

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int fence;
#include <AutoreleasePool.h>
2020-02-29 05:48:18 +00:00
#include "color.h"
#include "qwaq-app.h"
#include "qwaq-button.h"
#include "qwaq-curses.h"
#include "qwaq-group.h"
#include "qwaq-listener.h"
#include "qwaq-window.h"
#include "qwaq-screen.h"
#include "qwaq-view.h"
static AutoreleasePool *autorelease_pool;
static void
arp_start (void)
{
autorelease_pool = [[AutoreleasePool alloc] init];
}
static void
arp_end (void)
{
[autorelease_pool release];
autorelease_pool = nil;
}
@implementation QwaqApplication
+app
{
return [[[self alloc] init] autorelease];
}
-init
{
if (!(self = [super init])) {
return nil;
}
initialize ();
init_pair (1, COLOR_WHITE, COLOR_BLUE);
init_pair (2, COLOR_WHITE, COLOR_BLACK);
init_pair (3, COLOR_WHITE, COLOR_GREEN);
init_pair (4, COLOR_YELLOW, COLOR_RED);
screen = [TextContext screen];
objects = [[Group alloc] initWithContext: screen owner: nil];
[screen bkgd: COLOR_PAIR (1)];
Rect r = { nil, [screen size] };
r.offset.x = r.extent.width / 4;
r.offset.y = r.extent.height / 4;
r.extent.width /= 2;
r.extent.height /= 2;
Window *w;
[objects insert: w = [[Window windowWithRect: r] setBackground: COLOR_PAIR (2)]];
DrawBuffer *released = [DrawBuffer buffer: {12, 1}];
DrawBuffer *pressed = [DrawBuffer buffer: {12, 1}];
Button *b = [[Button alloc] initWithPos: {3, 4} releasedIcon: released
pressedIcon: pressed];
[w addView: b];
[released bkgd: COLOR_PAIR(3)];
[released clear];
[released mvaddstr: {2, 0}, "press me"];
[pressed bkgd: COLOR_PAIR(4)];
[pressed clear];
[pressed mvaddstr: {1, 0}, "release me"];
[[b onPress] addListener: self message: @selector (buttonPressed:)];
[[b onRelease] addListener: self message: @selector (buttonReleased:)];
[[b onClick] addListener: self message: @selector (buttonClick:)];
[[b onDrag] addListener: self message: @selector (buttonDrag:)];
[[b onAuto] addListener: self message: @selector (buttonAuto:)];
return self;
}
-(void) buttonPressed: (id) sender
{
[screen mvaddstr: {2, 0}, " pressed"];
[screen refresh];
}
-(void) buttonReleased: (id) sender
{
[screen mvaddstr: {2, 0}, "released"];
[screen refresh];
}
-(void) buttonClick: (id) sender
{
[screen mvaddstr: {2, 0}, "clicked "];
[screen refresh];
}
-(void) buttonDrag: (id) sender
{
[screen mvaddstr: {2, 0}, "dragged "];
Rect rect = [sender rect];
[screen mvprintf: {15, 0}, "%d %d", rect.offset.x, rect.offset.y];
[screen refresh];
}
-(void) buttonAuto: (id) sender
{
[screen mvprintf: {2, 1}, "%d", autocount++];
[screen refresh];
}
-run
{
[self draw];
do {
arp_start ();
get_event (&event);
if (event.what != qe_none) {
[self handleEvent: &event];
}
arp_end ();
} while (!endState);
return self;
}
-draw
{
[objects draw];
[TextContext refresh];
return self;
}
-handleEvent: (qwaq_event_t *) event
{
[objects handleEvent: event];
if (event.what == qe_key && event.key == '\x18') {
event.what = qe_command;
event.message.command = qc_exit;
}
if (event.what == qe_command
&& (event.message.command == qc_exit
|| event.message.command == qc_error)) {
endState = event.message.command;
}
return self;
}
@end
int main (int argc, string *argv)
{
fence = 0;
//while (!fence) {}
id app = [[QwaqApplication app] retain];
[app run];
[app release];
qwaq_event_t event;
get_event (&event); // XXX need a "wait for queue idle"
return 0;
}