quakeforge/ruamoko/cl_menu/options_util.r

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/*
options_util.qc
Utilities for the options menu
Copyright (C) 2002 Robin Redeker <elmex@x-paste.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#include "draw.h"
#include "string.h"
#include "system.h"
2004-02-04 02:35:57 +00:00
#include "options_util.h"
/*
opt_cursor
function for drawing the cursor
*/
void (int x, int y)
opt_cursor =
{
// use time becaus we want a nice rotaing cursor
Draw_Character (x, y, 12 + ((int) (time * 4) & 1));
};
/*
draw_item
Draws a item with a specific spacing between label and value to
position x, y.
Used as helper function for draw_val_item.
*/
void (int x, int y, int spacing, string spacechar,
string label, string valstr)
draw_item =
{
local int i;
Draw_String (x, y, label);
for (i = x + (int) strlen (label) * 8; i < (x+spacing); i += 8) {
Draw_String (i, y, spacechar);
}
Draw_String (x + spacing, y, valstr);
};
/*
draw_val_item
Draws a nice menu item.
Use this function for a consistent look of menu items!
Example:
<Label>.....:<valstr>
spacing are the number of the points to put
*/
void (int x, int y, int spacing, string label, string valstr)
draw_val_item =
{
draw_item (x, y, spacing, ".", label, ":" + valstr);
};
/*
to_percentage
Calculates the percentage of a value relative
to a min and max value.
*/
int (float min, float max, float val)
to_percentage =
{
local float max_v = (max - min);
local int perc;
val -= min;
if (val > max_v) {
val = max_v;
}
if (val < 0) {
val = 0;
}
perc = (int) ((val / max_v) * 100);
return perc;
};
/*
min_max_cnt
Increases or decreases a value by take care of the bordervalues.
min, max are the borders.
step is the step by in-/de-creasing.
cntflag should be true for increasing and false for decreasing
*/
float (float min, float max, float step, float val, int cntflag)
min_max_cnt =
{
if (cntflag) {
val += step;
} else {
val -= step;
}
if (val > max) {
val = max;
} else if (val < min) {
val = min;
}
return val;
};