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https://git.code.sf.net/p/quake/quakeforge
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11 lines
205 B
R
11 lines
205 B
R
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float FL_MONSTER = 32;
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float FL_FLY = 1;
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float FL_SWIM = 2;
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.integer flags;
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void (entity other)
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trigger_monsterjump_touch =
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{
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if (other.flags & (FL_MONSTER | FL_FLY | FL_SWIM) != FL_MONSTER)
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return;
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};
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