mirror of
https://git.code.sf.net/p/quake/quakeforge
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16 lines
401 B
R
16 lines
401 B
R
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#include <math.h>
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vector v_forward, v_up, v_right;
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float () random = #7;
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int (float f) ftoi = #0x000f0000 + 110;
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float (int i) itof = #0x000f0000 + 111;
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vector (vector v) normalize = #9;
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float (vector v) vlen = #12;
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float (vector v) vectoyaw = #13;
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float (float v) rint = #36;
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float (float v) floor = #37;
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float (float v) ceil = #38;
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float (float f) fabs = #43;
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vector (vector v) vectoangles = #51;
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