quakeforge/include/QF/Vulkan/qf_translucent.h

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#ifndef __QF_Vulkan_qf_translucent_h
#define __QF_Vulkan_qf_translucent_h
#include "QF/darray.h"
#include "QF/simd/types.h"
#include "QF/Vulkan/command.h"
typedef struct qfv_transfrag_s {
vec4f_t color;
float depth;
int32_t next;
} qfv_transfrag_t;
typedef struct qfv_transtate_s {
int32_t numFragments;
int32_t maxFragments;
} qfv_transtate_t;
typedef enum {
QFV_translucentClear,
QFV_translucentBlend,
QFV_translucentNumPasses
} QFV_TranslucentSubpass;
typedef struct translucentframe_s {
VkDescriptorSet descriptors;
VkImage heads;
VkBuffer state;
qfv_cmdbufferset_t cmdSet;
} translucentframe_t;
typedef struct translucentframeset_s
DARRAY_TYPE (translucentframe_t) translucentframeset_t;
typedef struct translucentctx_s {
translucentframeset_t frames;
struct qfv_resource_s *resources;
VkDescriptorPool pool;
VkDescriptorSetLayout setLayout;
} translucentctx_t;
struct vulkan_ctx_s;
struct qfv_renderframe_s;
void Vulkan_Translucent_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Translucent_Shutdown (struct vulkan_ctx_s *ctx);
void Vulkan_Translucent_Draw (struct qfv_renderframe_s *rFrame);
VkDescriptorSet Vulkan_Translucent_Descriptors (struct vulkan_ctx_s *ctx,
int frame)__attribute__((pure));
void Vulkan_Translucent_CreateBuffers (struct vulkan_ctx_s *ctx,
VkExtent2D extent);
void Vulkan_Translucent_CreateRenderPasses (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_translucent_h