quakeforge/nq/source/game.c

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/*
game.c
game specific support (notably hipnotic, rogue and abyss)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "qargs.h"
#include "game.h"
/*
Game_Init
*/
void
Game_Init (void)
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{
if (COM_CheckParm ("-abyss")) {
abyss = true;
standard_quake = true;
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}
if (COM_CheckParm ("-rogue")) {
rogue = true;
standard_quake = false;
}
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if (COM_CheckParm ("-hipnotic")) {
hipnotic = true;
standard_quake = false;
}
}