quakeforge/include/QF/pcx.h

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/*
pcx.h
pcx image hangling
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __pcx_h
#define __pcx_h
#include "QF/quakeio.h"
typedef struct
{
char manufacturer;
char version;
char encoding;
char bits_per_pixel;
unsigned short xmin, ymin, xmax, ymax;
unsigned short hres, vres;
unsigned char palette[48];
char reserved;
char color_planes;
unsigned short bytes_per_line;
unsigned short palette_type;
char filler[58];
} pcx_t;
pcx_t *EncodePCX (byte * data, int width, int height,
int rowbytes, byte * palette, qboolean flip, int *length);
struct tex_s *LoadPCX (VFile *f, int convert); // tex is from Hunk_TempAlloc
#endif // __pcx_h