quakeforge/ruamoko/include/gui/InputLine.h

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#ifndef __ruamoko_gui_InputLine_h
#define __ruamoko_gui_InputLine_h
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#include "View.h"
struct _inputline_t {}; // opaque type :)
typedef struct _inputline_t *inputline_t;
@extern inputline_t (integer lines, integer size, integer prompt) InputLine_Create;
@extern void InputLine_SetUserData (inputline_t il, void *data);
@extern void (inputline_t il, integer width) InputLine_SetWidth;
@extern void (inputline_t il) InputLine_Destroy;
@extern void (inputline_t il, integer save) InputLine_Clear;
@extern void (inputline_t il, integer ch) InputLine_Process;
@extern void (inputline_t il) InputLine_Draw;
@extern void (inputline_t il, string str) InputLine_SetText;
@extern string (inputline_t il) InputLine_GetText;
struct il_data_t {
integer x, y;
BOOL cursor;
};
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@interface InputLine: View
{
struct il_data_t control;
inputline_t il;
}
- (id) initWithBounds: (Rect)aRect promptCharacter: (integer)char;
- (void) setBasePosFromView: (View *) view;
- (void) setWidth: (integer)width;
- (void) cursor: (BOOL)cursor;
- (void) draw;
- (void) processInput: (integer)key;
- (id) setText: (string)text;
- (string) text;
@end
@interface InputLineBox: View
{
InputLine *input_line;
}
- (id) initWithBounds: (Rect)aRect promptCharacter: (integer)char;
- (void) setWidth: (integer)width;
- (void) cursor: (BOOL)cursor;
- (void) processInput: (integer)key;
- (id) setText: (string)text;
- (string) text;
@end
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#endif //__ruamoko_gui_InputLine_h