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/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software ; you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation ; either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
See file , ' COPYING ' , for details .
*/
# include "cmdlib.h"
# include <stdio.h>
# include <setjmp.h>
# include "pr_comp.h"
/*
TODO :
" stopped at 10 errors "
other pointer types for models and clients ?
compact string heap ?
allways initialize all variables to something safe
the def - > type - > type arrangement is really silly .
return type checking
parm count type checking
immediate overflow checking
pass the first two parms in call - > b and call - > c
*/
/*
comments
- - - - - - - -
// comments discard text until the end of line
/ * * / comments discard all enclosed text ( spaced out on this line because this documentation is in a regular C comment block , and typing them in normally causes a parse error )
code structure
- - - - - - - - - - - - - -
A definition is :
< type > < name > [ = < immediate > ] { , < name > [ = < immediate > ] } ;
types
- - - - -
simple types : void , float , vector , string , or entity
float width , height ;
string name ;
entity self , other ;
vector types :
vector org ; // also creates org_x, org_y, and org_z float defs
A function type is specified as : simpletype ( type name { , type name } )
The names are ignored except when the function is initialized .
void ( ) think ;
entity ( ) FindTarget ;
void ( vector destination , float speed , void ( ) callback ) SUB_CalcMove ;
void ( . . . ) dprint ; // variable argument builtin
A field type is specified as : . type
. vector origin ;
. string netname ;
. void ( ) think , touch , use ;
names
- - - - -
Names are a maximum of 64 characters , must begin with A - Z , a - z , or _ , and can continue with those characters or 0 - 9.
There are two levels of scoping : global , and function . The parameter list of a function and any vars declared inside a function with the " local " statement are only visible within that function ,
immediates
- - - - - - - - - -
Float immediates must begin with 0 - 9 or minus sign . .5 is illegal .
A parsing ambiguity is present with negative constants . " a-5 " will be parsed as " a " , then " -5 " , causing an error . Seperate the - from the digits with a space " a - 5 " to get the proper behavior .
12
1.6
0.5
- 100
Vector immediates are three float immediates enclosed in single quotes .
' 0 0 0 '
' 20.5 - 10 0.00001 '
String immediates are characters enclosed in double quotes . The string cannot contain explicit newlines , but the escape character \ n can embed one . The \ " escape can be used to include a quote in the string.
" maps/jrwiz1.bsp "
" sound/nin/pain.wav "
" ouch! \n "
Code immediates are statements enclosed in { } braces .
statement :
{ < multiple statements > }
< expression > ;
local < type > < name > [ = < immediate > ] { , < name > [ = < immediate > ] } ;
return < expression > ;
if ( < expression > ) < statement > [ else < statement > ] ;
while ( < expression > ) < statement > ;
do < statement > while ( < expression > ) ;
< function name > ( < function parms > ) ;
expression :
combiations of names and these operators with standard C precedence :
" && " , " || " , " <= " , " >= " , " == " , " != " , " ! " , " * " , " / " , " - " , " + " , " = " , " . " , " < " , " > " , " & " , " | "
Parenthesis can be used to alter order of operation .
The & and | operations perform integral bit ops on floats
A built in function immediate is a number sign followed by an integer .
# 1
# 12
compilation
- - - - - - - - - - -
Source files are processed sequentially without dumping any state , so if a defs file is the first one processed , the definitions will be available to all other files .
The language is strongly typed and there are no casts .
Anything that is initialized is assumed to be constant , and will have immediates folded into it . If you change the value , your program will malfunction . All uninitialized globals will be saved to savegame files .
Functions cannot have more than eight parameters .
Error recovery during compilation is minimal . It will skip to the next global definition , so you will never see more than one error at a time in a given function . All compilation aborts after ten error messages .
Names can be defined multiple times until they are defined with an initialization , allowing functions to be prototyped before their definition .
void ( ) MyFunction ; // the prototype
void ( ) MyFunction = // the initialization
{
dprint ( " we're here \n " ) ;
} ;
entities and fields
- - - - - - - - - - - - - - - - - - -
execution
- - - - - - - - -
Code execution is initiated by C code in quake from two main places : the timed think routines for periodic control , and the touch function when two objects impact each other .
There are three global variables that are set before beginning code execution :
entity world ; // the server's world object, which holds all global
// state for the server, like the deathmatch flags
// and the body ques.
entity self ; // the entity the function is executing for
entity other ; // the other object in an impact, not used for thinks
float time ; // the current game time. Note that because the
// entities in the world are simulated sequentially,
// time is NOT strictly increasing. An impact late
// in one entity's time slice may set time higher
// than the think function of the next entity.
// The difference is limited to 0.1 seconds.
Execution is also caused by a few uncommon events , like the addition of a new client to an existing server .
There is a runnaway counter that stops a program if 100000 statements are executed , assuming it is in an infinite loop .
It is acceptable to change the system set global variables . This is usually done to pose as another entity by changing self and calling a function .
The interpretation is fairly efficient , but it is still over an order of magnitude slower than compiled C code . All time consuming operations should be made into built in functions .
A profile counter is kept for each function , and incremented for each interpreted instruction inside that function . The " profile " console command in Quake will dump out the top 10 functions , then clear all the counters . The " profile all " command will dump sorted stats for every function that has been executed .
afunc ( 4 , bfunc ( 1 , 2 , 3 ) ) ;
will fail because there is a shared parameter marshaling area , which will cause the 1 from bfunc to overwrite the 4 allready placed in parm0 . When a function is called , it copies the parms from the globals into it ' s privately scoped variables , so there is no collision when calling another function .
total = factorial ( 3 ) + factorial ( 4 ) ;
Will fail because the return value from functions is held in a single global area . If this really gets on your nerves , tell me and I can work around it at a slight performance and space penalty by allocating a new register for the function call and copying it out .
built in functions
- - - - - - - - - - - - - - - - - -
void ( string text ) dprint ;
Prints the string to the server console .
void ( entity client , string text ) cprint ;
Prints a message to a specific client .
void ( string text ) bprint ;
Broadcast prints a message to all clients on the current server .
entity ( ) spawn ;
Returns a totally empty entity . You can manually set everything up , or just set the origin and call one of the existing entity setup functions .
entity ( entity start , . string field , string match ) find ;
Searches the server entity list beginning at start , looking for an entity that has entity . field = match . To start at the beginning of the list , pass world . World is returned when the end of the list is reached .
< FIXME : define all the other functions . . . >
gotchas
- - - - - - -
The & & and | | operators DO NOT EARLY OUT like C !
Don ' t confuse single quoted vectors with double quoted strings
The function declaration syntax takes a little getting used to .
Don ' t forget the ; after the trailing brace of a function initialization .
Don ' t forget the " local " before defining local variables .
There are no + + / - - operators , or operate / assign operators .
*/
//=============================================================================
// offsets are allways multiplied by 4 before using
typedef int gofs_t ; // offset in global data block
typedef struct function_s function_t ;
# define MAX_PARMS 8
typedef struct type_s
{
etype_t type ;
struct def_s * def ; // a def that points to this type
struct type_s * next ;
// function types are more complex
struct type_s * aux_type ; // return type or field type
int num_parms ; // -1 = variable args
struct type_s * parm_types [ MAX_PARMS ] ; // only [num_parms] allocated
} type_t ;
typedef struct def_s
{
type_t * type ;
char * name ;
struct def_s * next ;
struct def_s * search_next ; // for finding faster
gofs_t ofs ;
struct def_s * scope ; // function the var was defined in, or NULL
int initialized ; // 1 when a declaration included "= immediate"
} def_t ;
//============================================================================
// pr_loc.h -- program local defs
# define MAX_ERRORS 10
# define MAX_NAME 64 // chars long
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# define MAX_REGS 65536
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//=============================================================================
typedef union eval_s
{
string_t string ;
float _float ;
float vector [ 3 ] ;
func_t function ;
int _int ;
union eval_s * ptr ;
} eval_t ;
extern int type_size [ 8 ] ;
extern def_t * def_for_type [ 8 ] ;
extern type_t type_void , type_string , type_float , type_vector , type_entity , type_field , type_function , type_pointer , type_floatfield ;
extern def_t def_void , def_string , def_float , def_vector , def_entity , def_field , def_function , def_pointer ;
struct function_s
{
int builtin ; // if non 0, call an internal function
int code ; // first statement
char * file ; // source file with definition
int file_line ;
struct def_s * def ;
int parm_ofs [ MAX_PARMS ] ; // allways contiguous, right?
} ;
//
// output generated by prog parsing
//
typedef struct
{
char * memory ;
int max_memory ;
int current_memory ;
type_t * types ;
def_t def_head ; // unused head of linked list
def_t * def_tail ; // add new defs after this and move it
def_t * search ; // search chain through defs
int size_fields ;
} pr_info_t ;
extern pr_info_t pr ;
typedef struct
{
char * name ;
char * opname ;
float priority ;
qboolean right_associative ;
def_t * type_a , * type_b , * type_c ;
} opcode_t ;
//============================================================================
extern opcode_t pr_opcodes [ 99 ] ; // sized by initialization
extern qboolean pr_dumpasm ;
extern def_t * pr_global_defs [ MAX_REGS ] ; // to find def for a global variable
typedef enum {
tt_eof , // end of file reached
tt_name , // an alphanumeric name token
tt_punct , // code punctuation
tt_immediate , // string, float, vector
} token_type_t ;
extern char pr_token [ 2048 ] ;
extern token_type_t pr_token_type ;
extern type_t * pr_immediate_type ;
extern eval_t pr_immediate ;
void PR_PrintStatement ( dstatement_t * s ) ;
void PR_Lex ( void ) ;
// reads the next token into pr_token and classifies its type
type_t * PR_ParseType ( void ) ;
char * PR_ParseName ( void ) ;
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qboolean PR_Check ( token_type_t type , char * string ) ;
void PR_Expect ( token_type_t type , char * string ) ;
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void PR_ParseError ( char * error , . . . ) ;
extern jmp_buf pr_parse_abort ; // longjump with this on parse error
extern int pr_source_line ;
extern char * pr_file_p ;
void * PR_Malloc ( int size ) ;
# define OFS_NULL 0
# define OFS_RETURN 1
# define OFS_PARM0 4 // leave 3 ofs for each parm to hold vectors
# define OFS_PARM1 7
# define OFS_PARM2 10
# define OFS_PARM3 13
# define OFS_PARM4 16
# define RESERVED_OFS 28
extern def_t * pr_scope ;
extern int pr_error_count ;
void PR_NewLine ( void ) ;
def_t * PR_GetDef ( type_t * type , char * name , def_t * scope , qboolean allocate ) ;
void PR_PrintDefs ( void ) ;
void PR_SkipToSemicolon ( void ) ;
extern char pr_parm_names [ MAX_PARMS ] [ MAX_NAME ] ;
extern qboolean pr_trace ;
# define G_FLOAT(o) (pr_globals[o])
# define G_INT(o) (*(int *)&pr_globals[o])
# define G_VECTOR(o) (&pr_globals[o])
# define G_STRING(o) (strings + *(string_t *)&pr_globals[o])
# define G_FUNCTION(o) (*(func_t *)&pr_globals[o])
char * PR_ValueString ( etype_t type , void * val ) ;
void PR_ClearGrabMacros ( void ) ;
qboolean PR_CompileFile ( char * string , char * filename ) ;
extern qboolean pr_dumpasm ;
extern string_t s_file ; // filename for function definition
extern def_t def_ret , def_parms [ MAX_PARMS ] ;
//=============================================================================
# define MAX_STRINGS 500000
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# define MAX_GLOBALS 65536
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# define MAX_FIELDS 1024
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# define MAX_STATEMENTS 131072
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# define MAX_FUNCTIONS 8192
# define MAX_SOUNDS 1024
# define MAX_MODELS 1024
# define MAX_FILES 1024
# define MAX_DATA_PATH 64
extern char strings [ MAX_STRINGS ] ;
extern int strofs ;
extern dstatement_t statements [ MAX_STATEMENTS ] ;
extern int numstatements ;
extern int statement_linenums [ MAX_STATEMENTS ] ;
extern dfunction_t functions [ MAX_FUNCTIONS ] ;
extern int numfunctions ;
extern float pr_globals [ MAX_REGS ] ;
extern int numpr_globals ;
extern char pr_immediate_string [ 2048 ] ;
extern char precache_sounds [ MAX_SOUNDS ] [ MAX_DATA_PATH ] ;
extern int precache_sounds_block [ MAX_SOUNDS ] ;
extern int numsounds ;
extern char precache_models [ MAX_MODELS ] [ MAX_DATA_PATH ] ;
extern int precache_models_block [ MAX_SOUNDS ] ;
extern int nummodels ;
extern char precache_files [ MAX_FILES ] [ MAX_DATA_PATH ] ;
extern int precache_files_block [ MAX_SOUNDS ] ;
extern int numfiles ;
int CopyString ( char * str ) ;