quakeforge/include/QF/Vulkan/qf_particles.h

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#ifndef __QF_Vulkan_qf_particles_h
#define __QF_Vulkan_qf_particles_h
#include "QF/darray.h"
#include "QF/image.h"
#include "QF/render.h"
#include "QF/Vulkan/command.h"
typedef struct qfv_particle_s {
vec4f_t pos;
vec4f_t vel;
vec4f_t color;
float texture;
float ramp;
float scale;
float live;
} qfv_particle_t;
typedef struct qfv_parameters_s {
vec4f_t drag;
vec4f_t ramp;
} qfv_parameters_t;
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// Doubles as VkDrawIndirectCommand
typedef struct qfv_particle_system_s {
uint32_t vertexCount; // always 1
uint32_t particleCount;
uint32_t firstVertex; // always 0
uint32_t firstInstance; // always 0
} qfv_particle_system_t;
typedef enum {
QFV_particleTranslucent,
QFV_particleNumPasses
} QFV_ParticleSubpass;
typedef struct particleframe_s {
VkCommandBuffer compute;
VkEvent physicsEvent;
VkEvent updateEvent;
VkBuffer states;
VkBuffer params;
VkBuffer system;
VkDescriptorSet curDescriptors;
VkDescriptorSet inDescriptors;
VkDescriptorSet newDescriptors;
qfv_cmdbufferset_t cmdSet;
} particleframe_t;
typedef struct particleframeset_s
DARRAY_TYPE (particleframe_t) particleframeset_t;
typedef struct particlectx_s {
particleframeset_t frames;
VkPipeline physics;
VkPipeline update;
VkPipeline draw;
struct qfv_resource_s *resources;
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struct qfv_stagebuf_s *stage;
VkDescriptorPool pool;
VkDescriptorSetLayout setLayout;
VkPipelineLayout physics_layout;
VkPipelineLayout update_layout;
VkPipelineLayout draw_layout;
psystem_t *psystem;
} particlectx_t;
struct cvar_s;
struct vulkan_ctx_s;
struct qfv_renderframe_s;
struct psystem_s *Vulkan_ParticleSystem (struct vulkan_ctx_s *ctx);
void Vulkan_Particles_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Particles_Shutdown (struct vulkan_ctx_s *ctx);
void Vulkan_DrawParticles (struct qfv_renderframe_s *rFrame);
void Vulkan_Particles_CreateRenderPasses (struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_particles_h