quakeforge/tools/Forge/EntityClass.m

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#import "qedefs.h"
@implementation EntityClass
/*
the classname, color triple, and bounding box are parsed out of comments
A ? size means take the exact brush size.
/*QUAKED <classname> (0 0 0) ?
/*QUAKED <classname> (0 0 0) (-8 -8 -8) (8 8 8)
Flag names can follow the size description:
/*QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY
*/
char *debugname;
- initFromText: (char *)text
{
char *t;
int len;
int r, i;
char parms[256], *p;
[super init];
text += strlen("/*QUAKED ");
// grab the name
text = COM_Parse (text);
name = malloc (strlen(com_token)+1);
strcpy (name, com_token);
debugname = name;
// grab the color
r = sscanf (text," (%f %f %f)", &color[0], &color[1], &color[2]);
if (r != 3)
return NULL;
while (*text != ')')
{
if (!*text)
return NULL;
text++;
}
text++;
// get the size
text = COM_Parse (text);
if (com_token[0] == '(')
{ // parse the size as two vectors
esize = esize_fixed;
r = sscanf (text,"%f %f %f) (%f %f %f)", &mins[0], &mins[1], &mins[2], &maxs[0], &maxs[1], &maxs[2]);
if (r != 6)
return NULL;
for (i=0 ; i<2 ; i++)
{
while (*text != ')')
{
if (!*text)
return NULL;
text++;
}
text++;
}
}
else
{ // use the brushes
esize = esize_model;
}
// get the flags
// copy to the first /n
p = parms;
while (*text && *text != '\n')
*p++ = *text++;
*p = 0;
text++;
// any remaining words are parm flags
p = parms;
for (i=0 ; i<8 ; i++)
{
p = COM_Parse (p);
if (!p)
break;
strcpy (flagnames[i], com_token);
}
// find the length until close comment
for (t=text ; t[0] && !(t[0]=='*' && t[1]=='/') ; t++)
;
// copy the comment block out
len = t-text;
comments = malloc (len+1);
memcpy (comments, text, len);
comments[len] = 0;
return self;
}
- (esize_t)esize
{
return esize;
}
- (char *)classname
{
return name;
}
- (float *)mins
{
return mins;
}
- (float *)maxs
{
return maxs;
}
- (float *)drawColor
{
return color;
}
- (char *)comments
{
return comments;
}
- (char *)flagName: (unsigned)flagnum
{
if (flagnum >= MAX_FLAGS)
Error ("EntityClass flagName: bad number");
return flagnames[flagnum];
}
@end