quakeforge/qw/ROADMAP

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o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
X water textures are seriously screwed in GL
X Endy's effects need to be made to work properly (totally broken!)
X R_DrawParticles in software hangs
X timestamping server (and optionally client) consoles
X teamplay messages ($location, $health; %L, %h?; cl_parsesay)
X fullbrights on models (yeah, we have to..)
M it seems possible to crash a QF server still - need to fix this!
M Scitech MGL used in win32 is screwed - dump it and use SDL
I GL is still way too slow
I Client side QuakeC.
W fix skybox/dome vis problems (workable solution found, needs new renderer)
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o better server control of certain cvars
o triggers (f_respawn, f_death, f_took; cl_triggers)
o software PCXs don't work in X11 at least if you're using 16/24/32 color
? more direct intra-team comms (eg, talk to offense or defense directly)
? Draw_Pic and friends need a cleanup in GL at least
? console commands to see a user, ignore talk from them, etc
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
? better control over client console logging
? ban reasons and expire times