2021-11-25 03:46:54 +00:00
|
|
|
/*
|
|
|
|
input.h
|
|
|
|
|
|
|
|
Client input handling
|
|
|
|
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to:
|
|
|
|
|
|
|
|
Free Software Foundation, Inc.
|
|
|
|
59 Temple Place - Suite 330
|
|
|
|
Boston, MA 02111-1307, USA
|
|
|
|
|
|
|
|
*/
|
|
|
|
#ifndef __client_input_h_
|
|
|
|
#define __client_input_h_
|
|
|
|
|
2022-02-22 06:23:09 +00:00
|
|
|
#include "QF/simd/vec4f.h"
|
|
|
|
|
|
|
|
#include "QF/input.h"
|
|
|
|
|
|
|
|
struct cbuf_s;
|
|
|
|
|
|
|
|
extern struct cvar_s *cl_upspeed;
|
|
|
|
extern struct cvar_s *cl_forwardspeed;
|
|
|
|
extern struct cvar_s *cl_backspeed;
|
|
|
|
extern struct cvar_s *cl_sidespeed;
|
|
|
|
|
|
|
|
extern struct cvar_s *cl_movespeedkey;
|
|
|
|
|
|
|
|
extern struct cvar_s *cl_yawspeed;
|
|
|
|
extern struct cvar_s *cl_pitchspeed;
|
|
|
|
|
|
|
|
extern struct cvar_s *cl_anglespeedkey;
|
|
|
|
|
2022-03-01 06:13:55 +00:00
|
|
|
extern struct cvar_s *m_pitch;
|
|
|
|
extern struct cvar_s *m_yaw;
|
|
|
|
extern struct cvar_s *m_forward;
|
|
|
|
extern struct cvar_s *m_side;
|
2022-02-22 06:23:09 +00:00
|
|
|
|
|
|
|
#define FORWARD 0
|
|
|
|
#define SIDE 1
|
|
|
|
#define UP 2
|
|
|
|
|
|
|
|
typedef struct movestate_s {
|
|
|
|
vec4f_t move;
|
|
|
|
vec4f_t angles;
|
|
|
|
} movestate_t;
|
2021-11-25 03:46:54 +00:00
|
|
|
|
2021-12-21 08:44:27 +00:00
|
|
|
#define freelook (in_mlook.state & 1 || in_freelook->int_val)
|
|
|
|
|
2022-02-25 06:48:57 +00:00
|
|
|
struct viewstate_s;
|
|
|
|
|
2022-02-22 06:23:09 +00:00
|
|
|
void CL_OnFocusChange (void (*func) (int game));
|
2022-02-25 06:48:57 +00:00
|
|
|
void CL_Input_BuildMove (float frametime, movestate_t *state,
|
|
|
|
struct viewstate_s *vs);
|
2022-02-22 06:23:09 +00:00
|
|
|
void CL_Input_Init (struct cbuf_s *cbuf);
|
|
|
|
void CL_Input_Init_Cvars (void);
|
|
|
|
void CL_Input_Activate (int in_game);
|
|
|
|
|
2022-03-01 06:13:55 +00:00
|
|
|
extern in_axis_t in_move_forward, in_move_side, in_move_up;
|
|
|
|
extern in_axis_t in_move_pitch, in_move_yaw, in_move_roll;
|
|
|
|
extern in_axis_t in_cam_forward, in_cam_side, in_cam_up;
|
2022-02-22 06:23:09 +00:00
|
|
|
extern in_button_t in_left, in_right, in_forward, in_back;
|
|
|
|
extern in_button_t in_lookup, in_lookdown, in_moveleft, in_moveright;
|
|
|
|
extern in_button_t in_use, in_jump, in_attack;
|
|
|
|
extern in_button_t in_up, in_down;
|
|
|
|
extern in_button_t in_strafe, in_klook, in_speed, in_mlook;
|
|
|
|
|
2021-11-25 03:46:54 +00:00
|
|
|
#endif // __client_input_h_
|