quakeforge/ruamoko/scheme/Frame.h

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#ifndef __Frame_h
#define __Frame_h
#include "SchemeObject.h"
@interface Frame: SchemeObject
{
SchemeObject[] array;
integer size;
Frame link;
}
+ (id) newWithSize: (integer) sz link: (Frame) l;
- (id) initWithSize: (integer) sz link: (Frame) l;
- (void) set: (integer) index to: (SchemeObject) o;
- (SchemeObject) get: (integer) index;
- (Frame) getLink;
@end
#endif //__FOO_h