quakeforge/tools/texpaint/model.h

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/* Texture Paint - a GIMP plugin
*
* Copyright (C) 1998 Uwe Maurer <uwe_maurer@t-online.de>
*
* Copyright (C) 1998 Lionel ULMER <bbrox@mygale.org>
*
* Based on code Copyright (C) 1997 Trey Harrison <trey@crack.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __MODEL_H__
#define __MODEL_H__
#include <stdio.h>
#include <glib.h>
#include <GL/gl.h>
typedef struct
{
gfloat x,y,z;
} vec3_t;
typedef struct
{
gint v[3];
GLfloat tex[3][2];
} triangle_t;
typedef struct {
float x, y, z;
float nx, ny, xz;
} Vertex;
typedef struct {
float s, t;
} TexInfo;
typedef struct {
char name[16];
Vertex *vert_table;
} Frame;
typedef struct _Model Model;
struct _Model
{
/* The number of Frames */
int numframes;
Frame *frames;
void (*draw)(Model *,int frame,int nextframe,float interpolation);
void (*destroy)(Model *);
/* The GL commands */
int *glcmds;
TexInfo *texinfo;
int num_tris;
int num_verts;
triangle_t *tri;
vec3_t *vertex;
};
Model *Model1Load(char *name,FILE *f); /* mdl file*/
Model *Model2Load(char *name,FILE *f); /* md2 file*/
#endif // __MODEL__H__