quakeforge-old/uquake/do_not_include/winquake.h
Jeff Teunissen c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00

114 lines
3.4 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// winquake.h: Win32-specific Quake header file
#pragma warning( disable : 4229 ) // mgraph gets this
#include <windows.h>
#define WM_MOUSEWHEEL 0x020A
#ifndef SERVERONLY
#include <ddraw.h>
#include <dsound.h>
#ifndef GLQUAKE
#include <mgraph.h>
#endif
#endif
extern HINSTANCE global_hInstance;
extern int global_nCmdShow;
#ifndef SERVERONLY
extern LPDIRECTDRAW lpDD;
extern qboolean DDActive;
extern LPDIRECTDRAWSURFACE lpPrimary;
extern LPDIRECTDRAWSURFACE lpFrontBuffer;
extern LPDIRECTDRAWSURFACE lpBackBuffer;
extern LPDIRECTDRAWPALETTE lpDDPal;
extern LPDIRECTSOUND pDS;
extern LPDIRECTSOUNDBUFFER pDSBuf;
extern DWORD gSndBufSize;
//#define SNDBUFSIZE 65536
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
#endif
typedef enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_UNINIT} modestate_t;
extern modestate_t modestate;
extern HWND mainwindow;
extern qboolean ActiveApp, Minimized;
extern qboolean WinNT;
int VID_ForceUnlockedAndReturnState (void);
void VID_ForceLockState (int lk);
void IN_ShowMouse (void);
void IN_DeactivateMouse (void);
void IN_HideMouse (void);
void IN_ActivateMouse (void);
void IN_RestoreOriginalMouseState (void);
void IN_SetQuakeMouseState (void);
void IN_MouseEvent (int mstate);
extern qboolean winsock_lib_initialized;
extern cvar_t _windowed_mouse;
extern int window_center_x, window_center_y;
extern RECT window_rect;
extern qboolean mouseinitialized;
extern HWND hwnd_dialog;
extern HANDLE hinput, houtput;
void IN_UpdateClipCursor (void);
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify);
void S_BlockSound (void);
void S_UnblockSound (void);
void VID_SetDefaultMode (void);
int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData);
int (PASCAL FAR *pWSACleanup)(void);
int (PASCAL FAR *pWSAGetLastError)(void);
SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol);
int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp);
int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname,
const char FAR * optval, int optlen);
int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags,
struct sockaddr FAR *from, int FAR * fromlen);
int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags,
const struct sockaddr FAR *to, int tolen);
int (PASCAL FAR *pclosesocket)(SOCKET s);
int (PASCAL FAR *pgethostname)(char FAR * name, int namelen);
struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name);
struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr,
int len, int type);
int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name,
int FAR * namelen);