mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-28 14:42:38 +00:00
c1b1194328
reality anymore, removed them. Renamed what remained and put it directly in doc for easier reference. qwcl2.ico and quake.ico (the mini-icons for the upper left corner in win32) are identical, removed one. Made an xpm of quake.gif. Removed standalone and quakeworld subdirs.
98 lines
3.1 KiB
Text
98 lines
3.1 KiB
Text
Solaris 2 Quake / QuakeWorld
|
|
----------------------------
|
|
|
|
This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
|
|
bother id software about it. Bug reports will be ignored.
|
|
|
|
PORT DETAILS
|
|
------------
|
|
|
|
There are a few major difference between this port and the
|
|
vanilla Quake/QuakeWorld available on the internet. For
|
|
optimum performance, you should copy everything to a directory
|
|
on your local system before starting play so that you are
|
|
not mounting files from a remote filesystem.
|
|
|
|
In order to use this program, you need the files pak0.pak
|
|
and pak1.pak in the id1 directory found on a registered copy of
|
|
Quake. You can ftp them to your Solaris host from a Windows95
|
|
machine for example. The files must be in an id1 subdirectory from
|
|
the directory you install Quake/QuakeWorld, and all file names must
|
|
be lowercase. Add on packages such as ThreeWave CTF work fine as
|
|
well, just place such addon packages in their own directory as you
|
|
would on a Windows95 installation. But again, make sure all files
|
|
are lowercase.
|
|
|
|
COMMAND LINE FLAGS:
|
|
|
|
+pixel_multiply
|
|
|
|
You can magnify the screen by using this flag:
|
|
|
|
Ex: % quake +pixel_multiply 2
|
|
|
|
You can also use this command (without the dash)
|
|
from the Quake console. pixel_multiply is a Quake
|
|
cvar and is saved from session to session in the
|
|
config.cfg file.
|
|
|
|
-winsize <width> <height>
|
|
|
|
Set the size of the window when you start
|
|
|
|
-count_frames
|
|
|
|
See how many frames per second you're getting
|
|
|
|
GAME SETTINGS
|
|
|
|
mouse binding
|
|
|
|
You can bind and unbind the mouse to the Quake window
|
|
by using the Use Mouse selection in the Options menu,
|
|
or with the "_windowed_mouse" command in the console,
|
|
ex "_windowed_mouse 1" Now, moving the mouse will move
|
|
your player. Use "_windowed_mouse 0" to unbind. You
|
|
can bind or alias this to a key.
|
|
|
|
Example command:
|
|
|
|
% quake.xil +pixel_multiply 2 -winsize 400 300
|
|
|
|
WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
|
|
-----------------------------------------
|
|
|
|
In a nutshell, QuakeWorld is an extension of Quake that is
|
|
much more user friendly. It allows the user to dynamically
|
|
download changes from the server, such as new maps and new
|
|
weapons while inside the Quake client. It is not directly
|
|
compatible with Quake (ie, you can't connect to a Quake server
|
|
from a QuakeWorld client) but in general it is superior to
|
|
Quake. QuakeWorld also offers much smoother play over the
|
|
Internet by using client prediction. For more information,
|
|
check out http://www.quakeworld.net/.
|
|
|
|
In order to use it, you must make a copy of the "qw"
|
|
directory. Any new stuff that is downloaded from a QuakeWorld
|
|
server will be stored in this directory. All regular Quake
|
|
flags apply so you can use the same command line as before.
|
|
|
|
Example command:
|
|
|
|
% qwcl.xil +pixel_multiply 2 -winsize 400 300
|
|
|
|
WHERE CAN I FIND OUT ABOUT...
|
|
-----------------------------
|
|
|
|
If you've got questions about Quake, rest assured that there
|
|
are answers out there. Try checking out these web sites:
|
|
|
|
http://www.planetquake.com/
|
|
http://www.stomped.com/
|
|
http://www.quakeworld.net/
|
|
|
|
If all else fails use a search engine.
|
|
|
|
Happy fragging,
|
|
the Quake/Solaris team
|
|
|