quakeforge-old/uquake/do_not_include/spritegn.h
Jeff Teunissen c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00

110 lines
2.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// spritegn.h: header file for sprite generation program
//
// **********************************************************
// * This file must be identical in the spritegen directory *
// * and in the Quake directory, because it's used to *
// * pass data from one to the other via .spr files. *
// **********************************************************
//-------------------------------------------------------
// This program generates .spr sprite package files.
// The format of the files is as follows:
//
// dsprite_t file header structure
// <repeat dsprite_t.numframes times>
// <if spritegroup, repeat dspritegroup_t.numframes times>
// dspriteframe_t frame header structure
// sprite bitmap
// <else (single sprite frame)>
// dspriteframe_t frame header structure
// sprite bitmap
// <endrepeat>
//-------------------------------------------------------
#ifdef INCLUDELIBS
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include "cmdlib.h"
#include "scriplib.h"
#include "dictlib.h"
#include "trilib.h"
#include "lbmlib.h"
#include "mathlib.h"
#endif
#define SPRITE_VERSION 1
// must match definition in modelgen.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
#endif
// TODO: shorten these?
typedef struct {
int ident;
int version;
int type;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dsprite_t;
#define SPR_VP_PARALLEL_UPRIGHT 0
#define SPR_FACING_UPRIGHT 1
#define SPR_VP_PARALLEL 2
#define SPR_ORIENTED 3
#define SPR_VP_PARALLEL_ORIENTED 4
typedef struct {
int origin[2];
int width;
int height;
} dspriteframe_t;
typedef struct {
int numframes;
} dspritegroup_t;
typedef struct {
float interval;
} dspriteinterval_t;
typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
typedef struct {
spriteframetype_t type;
} dspriteframetype_t;
#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
// little-endian "IDSP"