quakeforge-old/uquake/d_spr8.s
Jeff Teunissen c3f5581b0a Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.

This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.

And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00

900 lines
20 KiB
ArmAsm

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// d_spr8.s
// x86 assembly-language horizontal 8-bpp transparent span-drawing code.
//
#include "asm_i386.h"
#include "quakeasm.h"
#include "asm_draw.h"
#if id386
//----------------------------------------------------------------------
// 8-bpp horizontal span drawing code for polygons, with transparency.
//----------------------------------------------------------------------
.text
// out-of-line, rarely-needed clamping code
LClampHigh0:
movl C(bbextents),%esi
jmp LClampReentry0
LClampHighOrLow0:
jg LClampHigh0
xorl %esi,%esi
jmp LClampReentry0
LClampHigh1:
movl C(bbextentt),%edx
jmp LClampReentry1
LClampHighOrLow1:
jg LClampHigh1
xorl %edx,%edx
jmp LClampReentry1
LClampLow2:
movl $2048,%ebp
jmp LClampReentry2
LClampHigh2:
movl C(bbextents),%ebp
jmp LClampReentry2
LClampLow3:
movl $2048,%ecx
jmp LClampReentry3
LClampHigh3:
movl C(bbextentt),%ecx
jmp LClampReentry3
LClampLow4:
movl $2048,%eax
jmp LClampReentry4
LClampHigh4:
movl C(bbextents),%eax
jmp LClampReentry4
LClampLow5:
movl $2048,%ebx
jmp LClampReentry5
LClampHigh5:
movl C(bbextentt),%ebx
jmp LClampReentry5
#define pspans 4+16
.align 4
.globl C(D_SpriteDrawSpans)
C(D_SpriteDrawSpans):
pushl %ebp // preserve caller's stack frame
pushl %edi
pushl %esi // preserve register variables
pushl %ebx
//
// set up scaled-by-8 steps, for 8-long segments; also set up cacheblock
// and span list pointers, and 1/z step in 0.32 fixed-point
//
// FIXME: any overlap from rearranging?
flds C(d_sdivzstepu)
fmuls fp_8
movl C(cacheblock),%edx
flds C(d_tdivzstepu)
fmuls fp_8
movl pspans(%esp),%ebx // point to the first span descriptor
flds C(d_zistepu)
fmuls fp_8
movl %edx,pbase // pbase = cacheblock
flds C(d_zistepu)
fmuls fp_64kx64k
fxch %st(3)
fstps sdivz8stepu
fstps zi8stepu
fstps tdivz8stepu
fistpl izistep
movl izistep,%eax
rorl $16,%eax // put upper 16 bits in low word
movl sspan_t_count(%ebx),%ecx
movl %eax,izistep
cmpl $0,%ecx
jle LNextSpan
LSpanLoop:
//
// set up the initial s/z, t/z, and 1/z on the FP stack, and generate the
// initial s and t values
//
// FIXME: pipeline FILD?
fildl sspan_t_v(%ebx)
fildl sspan_t_u(%ebx)
fld %st(1) // dv | du | dv
fmuls C(d_sdivzstepv) // dv*d_sdivzstepv | du | dv
fld %st(1) // du | dv*d_sdivzstepv | du | dv
fmuls C(d_sdivzstepu) // du*d_sdivzstepu | dv*d_sdivzstepv | du | dv
fld %st(2) // du | du*d_sdivzstepu | dv*d_sdivzstepv | du | dv
fmuls C(d_tdivzstepu) // du*d_tdivzstepu | du*d_sdivzstepu |
// dv*d_sdivzstepv | du | dv
fxch %st(1) // du*d_sdivzstepu | du*d_tdivzstepu |
// dv*d_sdivzstepv | du | dv
faddp %st(0),%st(2) // du*d_tdivzstepu |
// du*d_sdivzstepu + dv*d_sdivzstepv | du | dv
fxch %st(1) // du*d_sdivzstepu + dv*d_sdivzstepv |
// du*d_tdivzstepu | du | dv
fld %st(3) // dv | du*d_sdivzstepu + dv*d_sdivzstepv |
// du*d_tdivzstepu | du | dv
fmuls C(d_tdivzstepv) // dv*d_tdivzstepv |
// du*d_sdivzstepu + dv*d_sdivzstepv |
// du*d_tdivzstepu | du | dv
fxch %st(1) // du*d_sdivzstepu + dv*d_sdivzstepv |
// dv*d_tdivzstepv | du*d_tdivzstepu | du | dv
fadds C(d_sdivzorigin) // sdivz = d_sdivzorigin + dv*d_sdivzstepv +
// du*d_sdivzstepu; stays in %st(2) at end
fxch %st(4) // dv | dv*d_tdivzstepv | du*d_tdivzstepu | du |
// s/z
fmuls C(d_zistepv) // dv*d_zistepv | dv*d_tdivzstepv |
// du*d_tdivzstepu | du | s/z
fxch %st(1) // dv*d_tdivzstepv | dv*d_zistepv |
// du*d_tdivzstepu | du | s/z
faddp %st(0),%st(2) // dv*d_zistepv |
// dv*d_tdivzstepv + du*d_tdivzstepu | du | s/z
fxch %st(2) // du | dv*d_tdivzstepv + du*d_tdivzstepu |
// dv*d_zistepv | s/z
fmuls C(d_zistepu) // du*d_zistepu |
// dv*d_tdivzstepv + du*d_tdivzstepu |
// dv*d_zistepv | s/z
fxch %st(1) // dv*d_tdivzstepv + du*d_tdivzstepu |
// du*d_zistepu | dv*d_zistepv | s/z
fadds C(d_tdivzorigin) // tdivz = d_tdivzorigin + dv*d_tdivzstepv +
// du*d_tdivzstepu; stays in %st(1) at end
fxch %st(2) // dv*d_zistepv | du*d_zistepu | t/z | s/z
faddp %st(0),%st(1) // dv*d_zistepv + du*d_zistepu | t/z | s/z
flds fp_64k // fp_64k | dv*d_zistepv + du*d_zistepu | t/z | s/z
fxch %st(1) // dv*d_zistepv + du*d_zistepu | fp_64k | t/z | s/z
fadds C(d_ziorigin) // zi = d_ziorigin + dv*d_zistepv +
// du*d_zistepu; stays in %st(0) at end
// 1/z | fp_64k | t/z | s/z
fld %st(0) // FIXME: get rid of stall on FMUL?
fmuls fp_64kx64k
fxch %st(1)
//
// calculate and clamp s & t
//
fdivr %st(0),%st(2) // 1/z | z*64k | t/z | s/z
fxch %st(1)
fistpl izi // 0.32 fixed-point 1/z
movl izi,%ebp
//
// set pz to point to the first z-buffer pixel in the span
//
rorl $16,%ebp // put upper 16 bits in low word
movl sspan_t_v(%ebx),%eax
movl %ebp,izi
movl sspan_t_u(%ebx),%ebp
imull C(d_zrowbytes)
shll $1,%ebp // a word per pixel
addl C(d_pzbuffer),%eax
addl %ebp,%eax
movl %eax,pz
//
// point %edi to the first pixel in the span
//
movl C(d_viewbuffer),%ebp
movl sspan_t_v(%ebx),%eax
pushl %ebx // preserve spans pointer
movl C(tadjust),%edx
movl C(sadjust),%esi
movl C(d_scantable)(,%eax,4),%edi // v * screenwidth
addl %ebp,%edi
movl sspan_t_u(%ebx),%ebp
addl %ebp,%edi // pdest = &pdestspan[scans->u];
//
// now start the FDIV for the end of the span
//
cmpl $8,%ecx
ja LSetupNotLast1
decl %ecx
jz LCleanup1 // if only one pixel, no need to start an FDIV
movl %ecx,spancountminus1
// finish up the s and t calcs
fxch %st(1) // z*64k | 1/z | t/z | s/z
fld %st(0) // z*64k | z*64k | 1/z | t/z | s/z
fmul %st(4),%st(0) // s | z*64k | 1/z | t/z | s/z
fxch %st(1) // z*64k | s | 1/z | t/z | s/z
fmul %st(3),%st(0) // t | s | 1/z | t/z | s/z
fxch %st(1) // s | t | 1/z | t/z | s/z
fistpl s // 1/z | t | t/z | s/z
fistpl t // 1/z | t/z | s/z
fildl spancountminus1
flds C(d_tdivzstepu) // _d_tdivzstepu | spancountminus1
flds C(d_zistepu) // _d_zistepu | _d_tdivzstepu | spancountminus1
fmul %st(2),%st(0) // _d_zistepu*scm1 | _d_tdivzstepu | scm1
fxch %st(1) // _d_tdivzstepu | _d_zistepu*scm1 | scm1
fmul %st(2),%st(0) // _d_tdivzstepu*scm1 | _d_zistepu*scm1 | scm1
fxch %st(2) // scm1 | _d_zistepu*scm1 | _d_tdivzstepu*scm1
fmuls C(d_sdivzstepu) // _d_sdivzstepu*scm1 | _d_zistepu*scm1 |
// _d_tdivzstepu*scm1
fxch %st(1) // _d_zistepu*scm1 | _d_sdivzstepu*scm1 |
// _d_tdivzstepu*scm1
faddp %st(0),%st(3) // _d_sdivzstepu*scm1 | _d_tdivzstepu*scm1
fxch %st(1) // _d_tdivzstepu*scm1 | _d_sdivzstepu*scm1
faddp %st(0),%st(3) // _d_sdivzstepu*scm1
faddp %st(0),%st(3)
flds fp_64k
fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
// overlap
jmp LFDIVInFlight1
LCleanup1:
// finish up the s and t calcs
fxch %st(1) // z*64k | 1/z | t/z | s/z
fld %st(0) // z*64k | z*64k | 1/z | t/z | s/z
fmul %st(4),%st(0) // s | z*64k | 1/z | t/z | s/z
fxch %st(1) // z*64k | s | 1/z | t/z | s/z
fmul %st(3),%st(0) // t | s | 1/z | t/z | s/z
fxch %st(1) // s | t | 1/z | t/z | s/z
fistpl s // 1/z | t | t/z | s/z
fistpl t // 1/z | t/z | s/z
jmp LFDIVInFlight1
.align 4
LSetupNotLast1:
// finish up the s and t calcs
fxch %st(1) // z*64k | 1/z | t/z | s/z
fld %st(0) // z*64k | z*64k | 1/z | t/z | s/z
fmul %st(4),%st(0) // s | z*64k | 1/z | t/z | s/z
fxch %st(1) // z*64k | s | 1/z | t/z | s/z
fmul %st(3),%st(0) // t | s | 1/z | t/z | s/z
fxch %st(1) // s | t | 1/z | t/z | s/z
fistpl s // 1/z | t | t/z | s/z
fistpl t // 1/z | t/z | s/z
fadds zi8stepu
fxch %st(2)
fadds sdivz8stepu
fxch %st(2)
flds tdivz8stepu
faddp %st(0),%st(2)
flds fp_64k
fdiv %st(1),%st(0) // z = 1/1/z
// this is what we've gone to all this trouble to
// overlap
LFDIVInFlight1:
addl s,%esi
addl t,%edx
movl C(bbextents),%ebx
movl C(bbextentt),%ebp
cmpl %ebx,%esi
ja LClampHighOrLow0
LClampReentry0:
movl %esi,s
movl pbase,%ebx
shll $16,%esi
cmpl %ebp,%edx
movl %esi,sfracf
ja LClampHighOrLow1
LClampReentry1:
movl %edx,t
movl s,%esi // sfrac = scans->sfrac;
shll $16,%edx
movl t,%eax // tfrac = scans->tfrac;
sarl $16,%esi
movl %edx,tfracf
//
// calculate the texture starting address
//
sarl $16,%eax
addl %ebx,%esi
imull C(cachewidth),%eax // (tfrac >> 16) * cachewidth
addl %eax,%esi // psource = pbase + (sfrac >> 16) +
// ((tfrac >> 16) * cachewidth);
//
// determine whether last span or not
//
cmpl $8,%ecx
jna LLastSegment
//
// not the last segment; do full 8-wide segment
//
LNotLastSegment:
//
// advance s/z, t/z, and 1/z, and calculate s & t at end of span and steps to
// get there
//
// pick up after the FDIV that was left in flight previously
fld %st(0) // duplicate it
fmul %st(4),%st(0) // s = s/z * z
fxch %st(1)
fmul %st(3),%st(0) // t = t/z * z
fxch %st(1)
fistpl snext
fistpl tnext
movl snext,%eax
movl tnext,%edx
subl $8,%ecx // count off this segments' pixels
movl C(sadjust),%ebp
pushl %ecx // remember count of remaining pixels
movl C(tadjust),%ecx
addl %eax,%ebp
addl %edx,%ecx
movl C(bbextents),%eax
movl C(bbextentt),%edx
cmpl $2048,%ebp
jl LClampLow2
cmpl %eax,%ebp
ja LClampHigh2
LClampReentry2:
cmpl $2048,%ecx
jl LClampLow3
cmpl %edx,%ecx
ja LClampHigh3
LClampReentry3:
movl %ebp,snext
movl %ecx,tnext
subl s,%ebp
subl t,%ecx
//
// set up advancetable
//
movl %ecx,%eax
movl %ebp,%edx
sarl $19,%edx // sstep >>= 16;
movl C(cachewidth),%ebx
sarl $19,%eax // tstep >>= 16;
jz LIsZero
imull %ebx,%eax // (tstep >> 16) * cachewidth;
LIsZero:
addl %edx,%eax // add in sstep
// (tstep >> 16) * cachewidth + (sstep >> 16);
movl tfracf,%edx
movl %eax,advancetable+4 // advance base in t
addl %ebx,%eax // ((tstep >> 16) + 1) * cachewidth +
// (sstep >> 16);
shll $13,%ebp // left-justify sstep fractional part
movl %ebp,sstep
movl sfracf,%ebx
shll $13,%ecx // left-justify tstep fractional part
movl %eax,advancetable // advance extra in t
movl %ecx,tstep
movl pz,%ecx
movl izi,%ebp
cmpw (%ecx),%bp
jl Lp1
movb (%esi),%al // get first source texel
cmpb $(TRANSPARENT_COLOR),%al
jz Lp1
movw %bp,(%ecx)
movb %al,(%edi) // store first dest pixel
Lp1:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx // advance tfrac fractional part by tstep frac
sbbl %eax,%eax // turn tstep carry into -1 (0 if none)
addl sstep,%ebx // advance sfrac fractional part by sstep frac
adcl advancetable+4(,%eax,4),%esi // point to next source texel
cmpw 2(%ecx),%bp
jl Lp2
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp2
movw %bp,2(%ecx)
movb %al,1(%edi)
Lp2:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
cmpw 4(%ecx),%bp
jl Lp3
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp3
movw %bp,4(%ecx)
movb %al,2(%edi)
Lp3:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
cmpw 6(%ecx),%bp
jl Lp4
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp4
movw %bp,6(%ecx)
movb %al,3(%edi)
Lp4:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
cmpw 8(%ecx),%bp
jl Lp5
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp5
movw %bp,8(%ecx)
movb %al,4(%edi)
Lp5:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
//
// start FDIV for end of next segment in flight, so it can overlap
//
popl %eax
cmpl $8,%eax // more than one segment after this?
ja LSetupNotLast2 // yes
decl %eax
jz LFDIVInFlight2 // if only one pixel, no need to start an FDIV
movl %eax,spancountminus1
fildl spancountminus1
flds C(d_zistepu) // _d_zistepu | spancountminus1
fmul %st(1),%st(0) // _d_zistepu*scm1 | scm1
flds C(d_tdivzstepu) // _d_tdivzstepu | _d_zistepu*scm1 | scm1
fmul %st(2),%st(0) // _d_tdivzstepu*scm1 | _d_zistepu*scm1 | scm1
fxch %st(1) // _d_zistepu*scm1 | _d_tdivzstepu*scm1 | scm1
faddp %st(0),%st(3) // _d_tdivzstepu*scm1 | scm1
fxch %st(1) // scm1 | _d_tdivzstepu*scm1
fmuls C(d_sdivzstepu) // _d_sdivzstepu*scm1 | _d_tdivzstepu*scm1
fxch %st(1) // _d_tdivzstepu*scm1 | _d_sdivzstepu*scm1
faddp %st(0),%st(3) // _d_sdivzstepu*scm1
flds fp_64k // 64k | _d_sdivzstepu*scm1
fxch %st(1) // _d_sdivzstepu*scm1 | 64k
faddp %st(0),%st(4) // 64k
fdiv %st(1),%st(0) // this is what we've gone to all this trouble to
// overlap
jmp LFDIVInFlight2
.align 4
LSetupNotLast2:
fadds zi8stepu
fxch %st(2)
fadds sdivz8stepu
fxch %st(2)
flds tdivz8stepu
faddp %st(0),%st(2)
flds fp_64k
fdiv %st(1),%st(0) // z = 1/1/z
// this is what we've gone to all this trouble to
// overlap
LFDIVInFlight2:
pushl %eax
cmpw 10(%ecx),%bp
jl Lp6
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp6
movw %bp,10(%ecx)
movb %al,5(%edi)
Lp6:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
cmpw 12(%ecx),%bp
jl Lp7
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp7
movw %bp,12(%ecx)
movb %al,6(%edi)
Lp7:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
cmpw 14(%ecx),%bp
jl Lp8
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp8
movw %bp,14(%ecx)
movb %al,7(%edi)
Lp8:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
addl $8,%edi
addl $16,%ecx
movl %edx,tfracf
movl snext,%edx
movl %ebx,sfracf
movl tnext,%ebx
movl %edx,s
movl %ebx,t
movl %ecx,pz
movl %ebp,izi
popl %ecx // retrieve count
//
// determine whether last span or not
//
cmpl $8,%ecx // are there multiple segments remaining?
ja LNotLastSegment // yes
//
// last segment of scan
//
LLastSegment:
//
// advance s/z, t/z, and 1/z, and calculate s & t at end of span and steps to
// get there. The number of pixels left is variable, and we want to land on the
// last pixel, not step one past it, so we can't run into arithmetic problems
//
testl %ecx,%ecx
jz LNoSteps // just draw the last pixel and we're done
// pick up after the FDIV that was left in flight previously
fld %st(0) // duplicate it
fmul %st(4),%st(0) // s = s/z * z
fxch %st(1)
fmul %st(3),%st(0) // t = t/z * z
fxch %st(1)
fistpl snext
fistpl tnext
movl C(tadjust),%ebx
movl C(sadjust),%eax
addl snext,%eax
addl tnext,%ebx
movl C(bbextents),%ebp
movl C(bbextentt),%edx
cmpl $2048,%eax
jl LClampLow4
cmpl %ebp,%eax
ja LClampHigh4
LClampReentry4:
movl %eax,snext
cmpl $2048,%ebx
jl LClampLow5
cmpl %edx,%ebx
ja LClampHigh5
LClampReentry5:
cmpl $1,%ecx // don't bother
je LOnlyOneStep // if two pixels in segment, there's only one step,
// of the segment length
subl s,%eax
subl t,%ebx
addl %eax,%eax // convert to 15.17 format so multiply by 1.31
addl %ebx,%ebx // reciprocal yields 16.48
imull reciprocal_table-8(,%ecx,4) // sstep = (snext - s) / (spancount-1)
movl %edx,%ebp
movl %ebx,%eax
imull reciprocal_table-8(,%ecx,4) // tstep = (tnext - t) / (spancount-1)
LSetEntryvec:
//
// set up advancetable
//
movl spr8entryvec_table(,%ecx,4),%ebx
movl %edx,%eax
pushl %ebx // entry point into code for RET later
movl %ebp,%ecx
sarl $16,%ecx // sstep >>= 16;
movl C(cachewidth),%ebx
sarl $16,%edx // tstep >>= 16;
jz LIsZeroLast
imull %ebx,%edx // (tstep >> 16) * cachewidth;
LIsZeroLast:
addl %ecx,%edx // add in sstep
// (tstep >> 16) * cachewidth + (sstep >> 16);
movl tfracf,%ecx
movl %edx,advancetable+4 // advance base in t
addl %ebx,%edx // ((tstep >> 16) + 1) * cachewidth +
// (sstep >> 16);
shll $16,%ebp // left-justify sstep fractional part
movl sfracf,%ebx
shll $16,%eax // left-justify tstep fractional part
movl %edx,advancetable // advance extra in t
movl %eax,tstep
movl %ebp,sstep
movl %ecx,%edx
movl pz,%ecx
movl izi,%ebp
ret // jump to the number-of-pixels handler
//----------------------------------------
LNoSteps:
movl pz,%ecx
subl $7,%edi // adjust for hardwired offset
subl $14,%ecx
jmp LEndSpan
LOnlyOneStep:
subl s,%eax
subl t,%ebx
movl %eax,%ebp
movl %ebx,%edx
jmp LSetEntryvec
//----------------------------------------
.globl Spr8Entry2_8
Spr8Entry2_8:
subl $6,%edi // adjust for hardwired offsets
subl $12,%ecx
movb (%esi),%al
jmp LLEntry2_8
//----------------------------------------
.globl Spr8Entry3_8
Spr8Entry3_8:
subl $5,%edi // adjust for hardwired offsets
subl $10,%ecx
jmp LLEntry3_8
//----------------------------------------
.globl Spr8Entry4_8
Spr8Entry4_8:
subl $4,%edi // adjust for hardwired offsets
subl $8,%ecx
jmp LLEntry4_8
//----------------------------------------
.globl Spr8Entry5_8
Spr8Entry5_8:
subl $3,%edi // adjust for hardwired offsets
subl $6,%ecx
jmp LLEntry5_8
//----------------------------------------
.globl Spr8Entry6_8
Spr8Entry6_8:
subl $2,%edi // adjust for hardwired offsets
subl $4,%ecx
jmp LLEntry6_8
//----------------------------------------
.globl Spr8Entry7_8
Spr8Entry7_8:
decl %edi // adjust for hardwired offsets
subl $2,%ecx
jmp LLEntry7_8
//----------------------------------------
.globl Spr8Entry8_8
Spr8Entry8_8:
cmpw (%ecx),%bp
jl Lp9
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp9
movw %bp,(%ecx)
movb %al,(%edi)
Lp9:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LLEntry7_8:
cmpw 2(%ecx),%bp
jl Lp10
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp10
movw %bp,2(%ecx)
movb %al,1(%edi)
Lp10:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LLEntry6_8:
cmpw 4(%ecx),%bp
jl Lp11
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp11
movw %bp,4(%ecx)
movb %al,2(%edi)
Lp11:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LLEntry5_8:
cmpw 6(%ecx),%bp
jl Lp12
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp12
movw %bp,6(%ecx)
movb %al,3(%edi)
Lp12:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LLEntry4_8:
cmpw 8(%ecx),%bp
jl Lp13
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp13
movw %bp,8(%ecx)
movb %al,4(%edi)
Lp13:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LLEntry3_8:
cmpw 10(%ecx),%bp
jl Lp14
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp14
movw %bp,10(%ecx)
movb %al,5(%edi)
Lp14:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LLEntry2_8:
cmpw 12(%ecx),%bp
jl Lp15
movb (%esi),%al
cmpb $(TRANSPARENT_COLOR),%al
jz Lp15
movw %bp,12(%ecx)
movb %al,6(%edi)
Lp15:
addl izistep,%ebp
adcl $0,%ebp
addl tstep,%edx
sbbl %eax,%eax
addl sstep,%ebx
adcl advancetable+4(,%eax,4),%esi
LEndSpan:
cmpw 14(%ecx),%bp
jl Lp16
movb (%esi),%al // load first texel in segment
cmpb $(TRANSPARENT_COLOR),%al
jz Lp16
movw %bp,14(%ecx)
movb %al,7(%edi)
Lp16:
//
// clear s/z, t/z, 1/z from FP stack
//
fstp %st(0)
fstp %st(0)
fstp %st(0)
popl %ebx // restore spans pointer
LNextSpan:
addl $(sspan_t_size),%ebx // point to next span
movl sspan_t_count(%ebx),%ecx
cmpl $0,%ecx // any more spans?
jg LSpanLoop // yes
jz LNextSpan // yes, but this one's empty
popl %ebx // restore register variables
popl %esi
popl %edi
popl %ebp // restore the caller's stack frame
ret
#endif // id386