mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-25 13:21:04 +00:00
818 lines
15 KiB
C
818 lines
15 KiB
C
/*
|
|
host.c
|
|
|
|
(description)
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
Please see the file "AUTHORS" for a list of contributors
|
|
|
|
Author: Jeff Teunissen <deek@quakeforge.net>
|
|
Date: 09 Feb 2000
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#include <stdarg.h>
|
|
#include <stdio.h>
|
|
#include <setjmp.h>
|
|
|
|
#include <input.h>
|
|
#include <net.h>
|
|
#include <console.h>
|
|
#include <quakedef.h>
|
|
#ifdef UQUAKE
|
|
#include <server.h>
|
|
#endif
|
|
#include <client.h>
|
|
#include <view.h>
|
|
#include <wad.h>
|
|
#include <sound.h>
|
|
#include <cdaudio.h>
|
|
#include <keys.h>
|
|
#include <draw.h>
|
|
#include <screen.h>
|
|
#include <sbar.h>
|
|
#include <mathlib.h>
|
|
#include <menu.h>
|
|
|
|
|
|
extern int host_hunklevel;
|
|
|
|
jmp_buf host_abort;
|
|
|
|
double realtime; // without any filtering or bounding
|
|
double oldrealtime; // last frame run
|
|
qboolean isDedicated;
|
|
qboolean vid_initialized;
|
|
int fps_count;
|
|
int vcrFile = -1;
|
|
double host_time;
|
|
|
|
cvar_t *sys_ticrate;
|
|
cvar_t *serverprofile;
|
|
cvar_t *host_framerate;
|
|
cvar_t *samelevel;
|
|
cvar_t *noexit;
|
|
cvar_t *pausable;
|
|
cvar_t *temp1;
|
|
cvar_t *sv_filter;
|
|
cvar_t *teamplay;
|
|
cvar_t *deathmatch;
|
|
cvar_t *coop;
|
|
cvar_t *fraglimit;
|
|
cvar_t *skill;
|
|
cvar_t *timelimit;
|
|
|
|
#ifdef UQUAKE
|
|
client_t *host_client; // current client
|
|
#endif
|
|
|
|
void Host_InitLocal (void);
|
|
void Host_FindMaxClients (void);
|
|
|
|
#ifdef QUAKEWORLD
|
|
#define MAXTIME 0.2
|
|
#define MINTIME 0.0
|
|
#elif UQUAKE
|
|
#define MAXTIME 0.1
|
|
#define MINTIME 0.001
|
|
#endif
|
|
#define MAXFPS 72.0
|
|
|
|
|
|
/*
|
|
Host_ClearMemory
|
|
|
|
Clears all the memory used by both the client and server, but do not
|
|
reinitialize anything.
|
|
*/
|
|
void
|
|
Host_ClearMemory (void)
|
|
{
|
|
Con_DPrintf ("Clearing memory\n");
|
|
D_FlushCaches ();
|
|
Mod_ClearAll ();
|
|
if (host_hunklevel)
|
|
Hunk_FreeToLowMark (host_hunklevel);
|
|
|
|
#ifdef UQUAKE
|
|
cls.signon = 0;
|
|
|
|
memset (&sv, 0, sizeof(sv));
|
|
#endif
|
|
memset (&cl, 0, sizeof(cl));
|
|
}
|
|
|
|
|
|
/*
|
|
Host_EndGame
|
|
|
|
On clients and non-dedicated servers, close currently-running game and
|
|
drop to console. On dedicated servers, exit.
|
|
*/
|
|
void
|
|
Host_EndGame ( char *message, ... )
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, message);
|
|
vsnprintf (string, sizeof(string), message, argptr);
|
|
va_end (argptr);
|
|
|
|
Con_Printf ("\n===========================\n");
|
|
Con_Printf ("Host_EndGame: %s\n", string);
|
|
Con_Printf ("===========================\n\n");
|
|
|
|
#if QUAKEWORLD
|
|
CL_Disconnect ();
|
|
|
|
longjmp (host_abort, 1);
|
|
#elif UQUAKE
|
|
cl.paused = false;
|
|
|
|
if ( sv.active )
|
|
SV_Shutdown (false);
|
|
|
|
if ( cls.state == ca_dedicated )
|
|
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
|
|
|
|
if ( cls.demonum != -1 )
|
|
CL_NextDemo ();
|
|
else
|
|
CL_Disconnect ();
|
|
|
|
longjmp (host_abort, 1);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Host_GetConsoleCommands
|
|
|
|
Add them exactly as if they had been typed at the console
|
|
===================
|
|
*/
|
|
void Host_GetConsoleCommands (void)
|
|
{
|
|
char *cmd;
|
|
|
|
while (1)
|
|
{
|
|
cmd = Sys_ConsoleInput ();
|
|
if (!cmd)
|
|
break;
|
|
Cbuf_AddText (cmd);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_FilterTime
|
|
|
|
Returns false if the time is too short to run a frame
|
|
*/
|
|
qboolean
|
|
Host_FilterTime ( float time )
|
|
{
|
|
float fps;
|
|
|
|
realtime += time;
|
|
if ( oldrealtime > realtime )
|
|
oldrealtime = 0;
|
|
|
|
if (cl_maxfps->value)
|
|
fps = max(30.0, min(cl_maxfps->value, MAXFPS));
|
|
else
|
|
#ifdef QUAKEWORLD
|
|
fps = max(30.0, min(rate->value/80.0, MAXFPS));
|
|
#elif UQUAKE
|
|
fps = MAXFPS;
|
|
#endif
|
|
|
|
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
|
|
return false; // framerate is too high
|
|
|
|
host_frametime = realtime - oldrealtime;
|
|
oldrealtime = realtime;
|
|
|
|
#ifdef UQUAKE
|
|
if (host_framerate->value > 0) {
|
|
host_frametime = host_framerate->value;
|
|
} else { // don't allow really long or short frames
|
|
#endif
|
|
host_frametime = min(MAXTIME, max(host_frametime, MINTIME));
|
|
#ifdef UQUAKE
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
#ifdef QUAKEWORLD
|
|
int nopacketcount; // for Host_FrameMain
|
|
#endif
|
|
*/
|
|
/*
|
|
Host_FrameMain
|
|
|
|
Run everything that happens on a per-frame basis
|
|
*/
|
|
void
|
|
Host_FrameMain ( float time )
|
|
{
|
|
static double time1 = 0;
|
|
static double time2 = 0;
|
|
static double time3 = 0;
|
|
int pass1, pass2, pass3;
|
|
|
|
#ifdef UQUAKE
|
|
cl_visedicts = cl_visedicts_list[0];
|
|
#endif
|
|
if ( setjmp(host_abort) )
|
|
return; // something bad happened, or the server disconnected
|
|
|
|
#ifdef UQUAKE
|
|
// keep the random time dependent
|
|
rand ();
|
|
#endif
|
|
|
|
// decide the simulation time
|
|
if ( !Host_FilterTime(time) )
|
|
return;
|
|
|
|
// get new events
|
|
IN_SendKeyEvents ();
|
|
IN_Frame();
|
|
|
|
// process console commands
|
|
Cbuf_Execute ();
|
|
|
|
// Poll server for results
|
|
#ifdef QUAKEWORLD
|
|
CL_ReadPackets ();
|
|
#elif UQUAKE
|
|
NET_Poll ();
|
|
#endif
|
|
|
|
// send intentions now
|
|
#ifdef QUAKEWORLD
|
|
// resend a connection request if necessary
|
|
if (cls.state == ca_disconnected) {
|
|
CL_CheckForResend ();
|
|
} else {
|
|
CL_SendCmd ();
|
|
}
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(false);
|
|
|
|
// do client side motion prediction
|
|
CL_PredictMove ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction(true);
|
|
|
|
// build a refresh entity list
|
|
CL_EmitEntities ();
|
|
#elif UQUAKE
|
|
// if running the server locally, make intentions now
|
|
if (sv.active)
|
|
CL_SendCmd ();
|
|
|
|
// check for commands typed to the host
|
|
Host_GetConsoleCommands ();
|
|
|
|
if (sv.active)
|
|
SV_Frame (); // Send frame to clients
|
|
|
|
/*
|
|
if running the server remotely, send intentions now after incoming
|
|
messages have been read
|
|
*/
|
|
if (!sv.active)
|
|
CL_SendCmd ();
|
|
|
|
host_time += host_frametime;
|
|
|
|
// fetch results from server
|
|
if (cls.state >= ca_connected) {
|
|
CL_ReadFromServer ();
|
|
}
|
|
#endif
|
|
|
|
// update video
|
|
if (host_speeds->value)
|
|
time1 = Sys_DoubleTime ();
|
|
|
|
SCR_UpdateScreen ();
|
|
|
|
if (host_speeds->value)
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
// update audio
|
|
#ifdef QUAKEWORLD
|
|
if (cls.state == ca_active) {
|
|
#elif UQUAKE
|
|
if (cls.signon == SIGNONS) {
|
|
#endif
|
|
S_Update (r_origin, vpn, vright, vup);
|
|
CL_DecayLights ();
|
|
}
|
|
else
|
|
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
|
|
|
|
CDAudio_Update();
|
|
|
|
if (host_speeds->value) {
|
|
pass1 = (time1 - time3)*1000;
|
|
time3 = Sys_DoubleTime ();
|
|
pass2 = (time2 - time1)*1000;
|
|
pass3 = (time3 - time2)*1000;
|
|
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
|
pass1+pass2+pass3, pass1, pass2, pass3);
|
|
}
|
|
|
|
host_framecount++;
|
|
fps_count++;
|
|
}
|
|
|
|
|
|
/*
|
|
Host_Frame
|
|
|
|
For QW, just call Host_FrameMain; for UQ, check if we want profiling
|
|
information. If we do, time how long it took for the per-frame stuff
|
|
to be handled and write it to console.
|
|
*/
|
|
void
|
|
Host_Frame ( float time )
|
|
{
|
|
#ifdef QUAKEWORLD
|
|
Host_FrameMain (time);
|
|
return;
|
|
#elif UQUAKE
|
|
double time1, time2;
|
|
static double timetotal;
|
|
static int timecount;
|
|
int i, c, m;
|
|
|
|
if (!serverprofile->value) {
|
|
Host_FrameMain (time);
|
|
return;
|
|
}
|
|
|
|
time1 = Sys_DoubleTime ();
|
|
Host_FrameMain (time);
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
timetotal += time2 - time1;
|
|
timecount++;
|
|
|
|
if (timecount < 1000)
|
|
return;
|
|
|
|
m = timetotal*1000/timecount;
|
|
timecount = 0;
|
|
timetotal = 0;
|
|
c = 0;
|
|
for (i=0 ; i < svs.maxclients ; i++) {
|
|
if (svs.clients[i].active)
|
|
c++;
|
|
}
|
|
|
|
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
Host_Error
|
|
|
|
Shut down client. If server running, shut that down too.
|
|
*/
|
|
void
|
|
Host_Error ( char *error, ... )
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
static qboolean inerror = false;
|
|
|
|
if ( inerror ) {
|
|
Sys_Error ("Host_Error: Called recursively from within an error");
|
|
}
|
|
inerror = true;
|
|
|
|
va_start (argptr, error);
|
|
vsnprintf (string, sizeof(string), error, argptr);
|
|
va_end (argptr);
|
|
Con_Printf ("Host_Error: %s\n", string);
|
|
|
|
#ifdef UQUAKE
|
|
if (sv.active)
|
|
SV_Shutdown (false);
|
|
|
|
if (cls.state == ca_dedicated)
|
|
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
|
|
#endif
|
|
|
|
CL_Disconnect ();
|
|
cls.demonum = -1;
|
|
|
|
inerror = false;
|
|
|
|
// FIXME
|
|
Sys_Error ("Host_Error: %s\n",string);
|
|
|
|
#ifdef UQUAKE
|
|
longjmp (host_abort, 1);
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
Host_InitVCR
|
|
|
|
Set up playback and recording of demos.
|
|
*/
|
|
extern int vcrFile;
|
|
#define VCR_SIGNATURE 0x56435231 // "VCR1"
|
|
|
|
void
|
|
Host_InitVCR ( quakeparms_t *parms )
|
|
{
|
|
int i, len, n;
|
|
char *p;
|
|
|
|
if ( COM_CheckParm("-playback") ) {
|
|
if ( com_argc != 2 )
|
|
Sys_Error("No other parameters allowed with -playback\n");
|
|
|
|
Sys_FileOpenRead("quake.vcr", &vcrFile);
|
|
if ( vcrFile == -1 )
|
|
Sys_Error("playback file not found\n");
|
|
|
|
Sys_FileRead (vcrFile, &i, sizeof(int));
|
|
if ( i != VCR_SIGNATURE )
|
|
Sys_Error("Invalid signature in vcr file\n");
|
|
|
|
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
|
|
com_argv = malloc(com_argc * sizeof(char *));
|
|
com_argv[0] = parms->argv[0];
|
|
for (i = 0 ; i < com_argc ; i++) {
|
|
Sys_FileRead (vcrFile, &len, sizeof(int));
|
|
p = malloc(len);
|
|
Sys_FileRead (vcrFile, p, len);
|
|
com_argv[i+1] = p;
|
|
}
|
|
com_argc++; /* add one for arg[0] */
|
|
parms->argc = com_argc;
|
|
parms->argv = com_argv;
|
|
}
|
|
|
|
n = COM_CheckParm("-record");
|
|
if ( n ) {
|
|
vcrFile = Sys_FileOpenWrite("quake.vcr");
|
|
|
|
i = VCR_SIGNATURE;
|
|
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
|
i = com_argc - 1;
|
|
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
|
for (i = 1 ; i < com_argc ; i++) {
|
|
if (i == n) {
|
|
len = 10;
|
|
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
|
Sys_FileWrite(vcrFile, "-playback", len);
|
|
continue;
|
|
}
|
|
len = Q_strlen(com_argv[i]) + 1;
|
|
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
|
Sys_FileWrite(vcrFile, com_argv[i], len);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_InitDisplay
|
|
|
|
Video initialization
|
|
*/
|
|
void
|
|
Host_InitDisplay ()
|
|
{
|
|
}
|
|
|
|
/*
|
|
Host_Init
|
|
|
|
System Startup
|
|
*/
|
|
void
|
|
Host_Init (quakeparms_t *parms)
|
|
{
|
|
COM_InitArgv (parms->argc, parms->argv);
|
|
|
|
#ifdef QUAKEWORLD
|
|
COM_AddParm ("-game");
|
|
COM_AddParm ("qw");
|
|
Sys_mkdir("qw");
|
|
#endif
|
|
|
|
if ( COM_CheckParm ("-minmemory") )
|
|
parms->memsize = MINIMUM_MEMORY;
|
|
|
|
host_parms = *parms;
|
|
|
|
if (parms->memsize < MINIMUM_MEMORY)
|
|
Sys_Error ("Only %4.1fMB of memory reported, can't execute game", parms->memsize / (float) 0x100000);
|
|
|
|
Memory_Init (parms->membase, parms->memsize);
|
|
CL_InitCvars();
|
|
SCR_InitCvars();
|
|
VID_InitCvars ();
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
Cvar_Init ();
|
|
V_Init ();
|
|
|
|
#ifdef QUAKEWORLD
|
|
COM_Init ();
|
|
|
|
NET_Init (PORT_CLIENT);
|
|
Netchan_Init ();
|
|
#elif UQUAKE
|
|
Chase_Init ();
|
|
Host_InitVCR (parms);
|
|
|
|
COM_Init ();
|
|
Host_InitLocal ();
|
|
#endif
|
|
|
|
W_LoadWadFile ("gfx.wad");
|
|
Key_Init ();
|
|
Con_Init ();
|
|
M_Init ();
|
|
|
|
#ifdef UQUAKE
|
|
PR_Init ();
|
|
#endif
|
|
|
|
Mod_Init ();
|
|
|
|
#ifdef UQUAKE
|
|
NET_Init (-1); // The port is not used, at all..
|
|
SV_Init ();
|
|
#endif
|
|
|
|
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
|
Con_Printf ("%4.1f megabytes RAM used.\n", (parms->memsize / (1024 * 1024.0)) );
|
|
|
|
R_InitTextures (); // needed even for UQ dedicated server
|
|
|
|
#ifdef UQUAKE
|
|
if (cls.state != ca_dedicated) {
|
|
#endif
|
|
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
|
|
if (!host_basepal)
|
|
Sys_Error ("Couldn't load gfx/palette.lmp");
|
|
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
|
|
if (!host_colormap)
|
|
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
|
|
|
VID_Init(host_basepal);
|
|
IN_Init();
|
|
vid_initialized = true;
|
|
|
|
Host_InitDisplay();
|
|
S_Init();
|
|
Draw_Init();
|
|
SCR_Init();
|
|
R_Init();
|
|
|
|
#ifdef QUAKEWORLD
|
|
cls.state = ca_disconnected;
|
|
#endif
|
|
|
|
CDAudio_Init();
|
|
Sbar_Init();
|
|
CL_Init();
|
|
#ifdef UQUAKE
|
|
}
|
|
#endif
|
|
|
|
Cbuf_InsertText ("exec quake.rc\n");
|
|
|
|
#ifdef QUAKEWORLD
|
|
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
|
|
#endif
|
|
Cbuf_AddText ("cl_warncmd 1\n");
|
|
|
|
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark ();
|
|
host_initialized = true;
|
|
|
|
#ifdef QUAKEWORLD
|
|
Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
|
|
#endif
|
|
Sys_Printf ("======= QuakeForge Initialized =======\n");
|
|
}
|
|
|
|
|
|
/*
|
|
Host_Shutdown
|
|
|
|
Callback from Sys_Quit and Sys_Error. It would be better to run quit
|
|
through here before the final handoff to the sys code.
|
|
*/
|
|
void
|
|
Host_Shutdown( void )
|
|
{
|
|
static qboolean isdown = false;
|
|
|
|
if ( isdown ) {
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
|
|
#if UQUAKE
|
|
// keep Con_Printf from trying to update the screen
|
|
scr_disabled_for_loading = true;
|
|
#endif
|
|
|
|
Host_WriteConfiguration ();
|
|
|
|
CDAudio_Shutdown ();
|
|
NET_Shutdown ();
|
|
S_Shutdown();
|
|
// Don't unload what hasn't been loaded!
|
|
if (vid_initialized == true) {
|
|
IN_Shutdown();
|
|
//plugin_unload(IN->handle);
|
|
}
|
|
|
|
#if QUAKEWORLD
|
|
if (host_basepal) {
|
|
#elif UQUAKE
|
|
if (cls.state != ca_dedicated) {
|
|
#endif
|
|
VID_Shutdown();
|
|
}
|
|
Cvar_Shutdown ();
|
|
}
|
|
|
|
/*
|
|
Host_WriteConfiguration
|
|
|
|
Write key bindings and archived cvars to config.cfg
|
|
*/
|
|
void
|
|
Host_WriteConfiguration ( void )
|
|
{
|
|
QFile *f;
|
|
|
|
// Only write cvars if we are non-dedicated
|
|
if (host_initialized & !isDedicated) {
|
|
f = Qopen (va("%s/config.cfg",com_gamedir), "w");
|
|
if ( !f ) {
|
|
Con_Printf ("Couldn't write config.cfg.\n");
|
|
return;
|
|
}
|
|
|
|
Key_WriteBindings (f);
|
|
Cvar_WriteVariables (f);
|
|
|
|
Qclose (f);
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef UQUAKE
|
|
/*
|
|
Host_InitLocal
|
|
|
|
(desc)
|
|
*/
|
|
void
|
|
Host_InitLocal ( void )
|
|
{
|
|
Host_InitCommands ();
|
|
|
|
host_framerate = Cvar_Get ("host_framerate","0",0,"None");
|
|
|
|
sys_ticrate = Cvar_Get ("sys_ticrate","0.05",0,"None");
|
|
serverprofile = Cvar_Get ("serverprofile","0",0,"None");
|
|
|
|
fraglimit = Cvar_Get ("fraglimit","0",CVAR_USERINFO|CVAR_SERVERINFO,
|
|
"None");
|
|
timelimit = Cvar_Get ("timelimit","0",CVAR_USERINFO|CVAR_SERVERINFO,
|
|
"None");
|
|
teamplay = Cvar_Get ("teamplay","0",CVAR_USERINFO|CVAR_SERVERINFO,
|
|
"None");
|
|
samelevel = Cvar_Get ("samelevel","0",0,"None");
|
|
noexit = Cvar_Get ("noexit","0",CVAR_USERINFO|CVAR_SERVERINFO,"None");
|
|
skill = Cvar_Get ("skill","1",0,"None");
|
|
deathmatch = Cvar_Get ("deathmatch","0",0,"None");
|
|
coop = Cvar_Get ("coop","0",0,"None");
|
|
|
|
pausable = Cvar_Get ("pausable","1",0,"None");
|
|
|
|
temp1 = Cvar_Get ("temp1","0",0,"None");
|
|
sv_filter = Cvar_Get ("sv_filter","1",0,"None");
|
|
|
|
Host_FindMaxClients ();
|
|
|
|
host_time = 1.0; // so a think at time 0 won't get called
|
|
}
|
|
|
|
|
|
/*
|
|
Host_FindMaxClients
|
|
|
|
(desc)
|
|
*/
|
|
void Host_FindMaxClients (void)
|
|
{
|
|
int i;
|
|
|
|
svs.maxclients = 1;
|
|
|
|
i = COM_CheckParm ("-dedicated");
|
|
if (i)
|
|
{
|
|
cls.state = ca_dedicated;
|
|
if (i != (com_argc - 1))
|
|
{
|
|
svs.maxclients = Q_atoi (com_argv[i+1]);
|
|
}
|
|
else
|
|
svs.maxclients = 8;
|
|
}
|
|
else
|
|
cls.state = ca_disconnected;
|
|
|
|
i = COM_CheckParm ("-listen");
|
|
if (i)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
Sys_Error ("Only one of -dedicated or -listen can be specified");
|
|
if (i != (com_argc - 1))
|
|
svs.maxclients = Q_atoi (com_argv[i+1]);
|
|
else
|
|
svs.maxclients = 8;
|
|
}
|
|
if (svs.maxclients < 1)
|
|
svs.maxclients = 8;
|
|
else if (svs.maxclients > MAX_SCOREBOARD)
|
|
svs.maxclients = MAX_SCOREBOARD;
|
|
|
|
svs.maxclientslimit = svs.maxclients;
|
|
if (svs.maxclientslimit < 4)
|
|
svs.maxclientslimit = 4;
|
|
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
|
|
|
|
if (svs.maxclients > 1)
|
|
deathmatch->value = 1.0;
|
|
else
|
|
deathmatch->value = 0.0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Host_ClientCommands
|
|
|
|
Send text over to the client to be executed
|
|
=================
|
|
*/
|
|
void Host_ClientCommands (char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr, fmt);
|
|
vsnprintf (string, sizeof(string), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_stufftext);
|
|
MSG_WriteString (&host_client->message, string);
|
|
}
|
|
#endif
|