mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 11:51:17 +00:00
900 lines
17 KiB
C
900 lines
17 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "qwsvdef.h"
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qboolean sv_allow_cheats;
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int fp_messages=4, fp_persecond=4, fp_secondsdead=10;
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char fp_msg[255] = { 0 };
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extern cvar_t cl_warncmd;
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extern redirect_t sv_redirected;
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/*
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===============================================================================
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OPERATOR CONSOLE ONLY COMMANDS
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These commands can only be entered from stdin or by a remote operator datagram
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===============================================================================
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*/
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/*
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====================
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SV_SetMaster_f
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Make a master server current
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====================
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*/
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void SV_SetMaster_f (void)
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{
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char data[2];
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int i;
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memset (&master_adr, 0, sizeof(master_adr));
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for (i=1 ; i<Cmd_Argc() ; i++)
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{
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if (!strcmp(Cmd_Argv(i), "none") || !NET_StringToAdr (Cmd_Argv(i), &master_adr[i-1]))
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{
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Con_Printf ("Setting nomaster mode.\n");
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return;
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}
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if (master_adr[i-1].port == 0)
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master_adr[i-1].port = BigShort (27000);
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Con_Printf ("Master server at %s\n", NET_AdrToString (master_adr[i-1]));
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Con_Printf ("Sending a ping.\n");
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data[0] = A2A_PING;
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data[1] = 0;
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NET_SendPacket (2, data, master_adr[i-1]);
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}
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svs.last_heartbeat = -99999;
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}
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/*
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==================
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SV_Quit_f
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==================
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*/
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void SV_Quit_f (void)
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{
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SV_FinalMessage ("server shutdown\n");
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Con_Printf ("Shutting down.\n");
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SV_Shutdown ();
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Sys_Quit ();
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}
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/*
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============
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SV_Logfile_f
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============
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*/
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void SV_Logfile_f (void)
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{
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char name[MAX_OSPATH];
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if (sv_logfile)
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{
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Con_Printf ("File logging off.\n");
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fclose (sv_logfile);
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sv_logfile = NULL;
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return;
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}
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sprintf (name, "%s/qconsole.log", com_gamedir);
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Con_Printf ("Logging text to %s.\n", name);
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sv_logfile = fopen (name, "w");
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if (!sv_logfile)
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Con_Printf ("failed.\n");
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}
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/*
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============
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SV_Fraglogfile_f
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============
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*/
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void SV_Fraglogfile_f (void)
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{
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char name[MAX_OSPATH];
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int i;
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if (sv_fraglogfile)
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{
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Con_Printf ("Frag file logging off.\n");
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fclose (sv_fraglogfile);
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sv_fraglogfile = NULL;
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return;
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}
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// find an unused name
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for (i=0 ; i<1000 ; i++)
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{
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sprintf (name, "%s/frag_%i.log", com_gamedir, i);
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sv_fraglogfile = fopen (name, "r");
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if (!sv_fraglogfile)
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{ // can't read it, so create this one
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sv_fraglogfile = fopen (name, "w");
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if (!sv_fraglogfile)
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i=1000; // give error
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break;
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}
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fclose (sv_fraglogfile);
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}
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if (i==1000)
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{
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Con_Printf ("Can't open any logfiles.\n");
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sv_fraglogfile = NULL;
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return;
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}
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Con_Printf ("Logging frags to %s.\n", name);
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}
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/*
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==================
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SV_SetPlayer
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Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
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==================
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*/
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qboolean SV_SetPlayer (void)
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{
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client_t *cl;
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int i;
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int idnum;
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idnum = atoi(Cmd_Argv(1));
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for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
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{
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if (!cl->state)
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continue;
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if (cl->userid == idnum)
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{
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host_client = cl;
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sv_player = host_client->edict;
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return true;
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}
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}
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Con_Printf ("Userid %i is not on the server\n", idnum);
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return false;
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}
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/*
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==================
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SV_God_f
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Sets client to godmode
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==================
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*/
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void SV_God_f (void)
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{
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if (!sv_allow_cheats)
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{
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Con_Printf ("You must run the server with -cheats to enable this command.\n");
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return;
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}
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if (!SV_SetPlayer ())
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return;
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sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
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if (!((int)sv_player->v.flags & FL_GODMODE) )
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SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
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else
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SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
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}
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void SV_Noclip_f (void)
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{
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if (!sv_allow_cheats)
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{
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Con_Printf ("You must run the server with -cheats to enable this command.\n");
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return;
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}
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if (!SV_SetPlayer ())
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return;
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if (sv_player->v.movetype != MOVETYPE_NOCLIP)
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{
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sv_player->v.movetype = MOVETYPE_NOCLIP;
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SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
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}
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else
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{
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sv_player->v.movetype = MOVETYPE_WALK;
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SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
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}
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}
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/*
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==================
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SV_Give_f
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==================
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*/
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void SV_Give_f (void)
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{
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char *t;
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int v;
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if (!sv_allow_cheats)
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{
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Con_Printf ("You must run the server with -cheats to enable this command.\n");
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return;
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}
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if (!SV_SetPlayer ())
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return;
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t = Cmd_Argv(2);
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v = atoi (Cmd_Argv(3));
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switch (t[0])
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{
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2');
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break;
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case 's':
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sv_player->v.ammo_shells = v;
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break;
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case 'n':
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sv_player->v.ammo_nails = v;
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break;
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case 'r':
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sv_player->v.ammo_rockets = v;
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break;
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case 'h':
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sv_player->v.health = v;
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break;
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case 'c':
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sv_player->v.ammo_cells = v;
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break;
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}
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}
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/*
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======================
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SV_Map_f
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handle a
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map <mapname>
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command from the console or progs.
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======================
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*/
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void SV_Map_f (void)
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{
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char level[MAX_QPATH];
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char expanded[MAX_QPATH];
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FILE *f;
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if (Cmd_Argc() != 2)
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{
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Con_Printf ("map <levelname> : continue game on a new level\n");
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return;
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}
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strcpy (level, Cmd_Argv(1));
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#if 0
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if (!strcmp (level, "e1m8"))
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{ // QuakeWorld can't go to e1m8
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SV_BroadcastPrintf (PRINT_HIGH, "can't go to low grav level in QuakeWorld...\n");
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strcpy (level, "e1m5");
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}
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#endif
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// check to make sure the level exists
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sprintf (expanded, "maps/%s.bsp", level);
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COM_FOpenFile (expanded, &f);
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if (!f)
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{
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Con_Printf ("Can't find %s\n", expanded);
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return;
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}
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fclose (f);
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SV_BroadcastCommand ("changing\n");
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SV_SendMessagesToAll ();
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SV_SpawnServer (level);
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SV_BroadcastCommand ("reconnect\n");
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}
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/*
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==================
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SV_Kick_f
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Kick a user off of the server
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==================
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*/
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void SV_Kick_f (void)
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{
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int i;
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client_t *cl;
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int uid;
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uid = atoi(Cmd_Argv(1));
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for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
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{
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if (!cl->state)
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continue;
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if (cl->userid == uid)
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{
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SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", cl->name);
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// print directly, because the dropped client won't get the
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// SV_BroadcastPrintf message
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SV_ClientPrintf (cl, PRINT_HIGH, "You were kicked from the game\n");
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SV_DropClient (cl);
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return;
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}
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}
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Con_Printf ("Couldn't find user number %i\n", uid);
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}
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/*
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================
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SV_Status_f
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================
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*/
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void SV_Status_f (void)
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{
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int i, j, l;
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client_t *cl;
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float cpu, avg, pak;
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char *s;
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cpu = (svs.stats.latched_active+svs.stats.latched_idle);
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if (cpu)
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cpu = 100*svs.stats.latched_active/cpu;
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avg = 1000*svs.stats.latched_active / STATFRAMES;
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pak = (float)svs.stats.latched_packets/ STATFRAMES;
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Con_Printf ("net address : %s\n",NET_AdrToString (net_local_adr));
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Con_Printf ("cpu utilization : %3i%%\n",(int)cpu);
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Con_Printf ("avg response time: %i ms\n",(int)avg);
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Con_Printf ("packets/frame : %5.2f (%d)\n", pak, num_prstr);
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// min fps lat drp
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if (sv_redirected != RD_NONE) {
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// most remote clients are 40 columns
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// 0123456789012345678901234567890123456789
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Con_Printf ("name userid frags\n");
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Con_Printf (" address rate ping drop\n");
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Con_Printf (" ---------------- ---- ---- -----\n");
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for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
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{
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if (!cl->state)
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continue;
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Con_Printf ("%-16.16s ", cl->name);
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Con_Printf ("%6i %5i", cl->userid, (int)cl->edict->v.frags);
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if (cl->spectator)
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Con_Printf(" (s)\n");
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else
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Con_Printf("\n");
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s = NET_BaseAdrToString ( cl->netchan.remote_address);
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Con_Printf (" %-16.16s", s);
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if (cl->state == cs_connected)
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{
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Con_Printf ("CONNECTING\n");
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continue;
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}
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if (cl->state == cs_zombie)
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{
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Con_Printf ("ZOMBIE\n");
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continue;
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}
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Con_Printf ("%4i %4i %5.2f\n"
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, (int)(1000*cl->netchan.frame_rate)
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, (int)SV_CalcPing (cl)
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, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence);
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}
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} else {
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Con_Printf ("frags userid address name rate ping drop qport\n");
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Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- -----\n");
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for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
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{
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if (!cl->state)
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continue;
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Con_Printf ("%5i %6i ", (int)cl->edict->v.frags, cl->userid);
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s = NET_BaseAdrToString ( cl->netchan.remote_address);
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Con_Printf ("%s", s);
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l = 16 - strlen(s);
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for (j=0 ; j<l ; j++)
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Con_Printf (" ");
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Con_Printf ("%s", cl->name);
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l = 16 - strlen(cl->name);
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for (j=0 ; j<l ; j++)
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Con_Printf (" ");
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if (cl->state == cs_connected)
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{
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Con_Printf ("CONNECTING\n");
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continue;
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}
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if (cl->state == cs_zombie)
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{
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Con_Printf ("ZOMBIE\n");
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continue;
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}
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Con_Printf ("%4i %4i %3.1f %4i"
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, (int)(1000*cl->netchan.frame_rate)
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, (int)SV_CalcPing (cl)
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, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence
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, cl->netchan.qport);
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if (cl->spectator)
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Con_Printf(" (s)\n");
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else
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Con_Printf("\n");
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}
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}
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Con_Printf ("\n");
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}
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/*
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==================
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SV_ConSay_f
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==================
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*/
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void SV_ConSay_f(void)
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{
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client_t *client;
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int j;
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char *p;
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char text[1024];
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if (Cmd_Argc () < 2)
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return;
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Q_strcpy (text, "console: ");
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p = Cmd_Args();
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if (*p == '"')
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{
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p++;
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p[Q_strlen(p)-1] = 0;
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}
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Q_strcat(text, p);
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for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
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{
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if (client->state != cs_spawned)
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continue;
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SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text);
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}
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}
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/*
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==================
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SV_Heartbeat_f
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==================
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*/
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void SV_Heartbeat_f (void)
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{
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svs.last_heartbeat = -9999;
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}
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void SV_SendServerInfoChange(char *key, char *value)
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{
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if (!sv.state)
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return;
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MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
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MSG_WriteString (&sv.reliable_datagram, key);
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MSG_WriteString (&sv.reliable_datagram, value);
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}
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/*
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===========
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SV_Serverinfo_f
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Examine or change the serverinfo string
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===========
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*/
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char *CopyString(char *s);
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void SV_Serverinfo_f (void)
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{
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cvar_t *var;
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if (Cmd_Argc() == 1)
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{
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Con_Printf ("Server info settings:\n");
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Info_Print (svs.info);
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return;
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}
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if (Cmd_Argc() != 3)
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{
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Con_Printf ("usage: serverinfo [ <key> <value> ]\n");
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return;
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}
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if (Cmd_Argv(1)[0] == '*')
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{
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Con_Printf ("Star variables cannot be changed.\n");
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return;
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}
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Info_SetValueForKey (svs.info, Cmd_Argv(1), Cmd_Argv(2), MAX_SERVERINFO_STRING);
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// if this is a cvar, change it too
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var = Cvar_FindVar (Cmd_Argv(1));
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if (var)
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{
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Z_Free (var->string); // free the old value string
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var->string = CopyString (Cmd_Argv(2));
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var->value = Q_atof (var->string);
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}
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SV_SendServerInfoChange(Cmd_Argv(1), Cmd_Argv(2));
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}
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/*
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===========
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SV_Serverinfo_f
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Examine or change the serverinfo string
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|
===========
|
|
*/
|
|
char *CopyString(char *s);
|
|
void SV_Localinfo_f (void)
|
|
{
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
Con_Printf ("Local info settings:\n");
|
|
Info_Print (localinfo);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Con_Printf ("usage: localinfo [ <key> <value> ]\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argv(1)[0] == '*')
|
|
{
|
|
Con_Printf ("Star variables cannot be changed.\n");
|
|
return;
|
|
}
|
|
Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING);
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
SV_User_f
|
|
|
|
Examine a users info strings
|
|
===========
|
|
*/
|
|
void SV_User_f (void)
|
|
{
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: info <userid>\n");
|
|
return;
|
|
}
|
|
|
|
if (!SV_SetPlayer ())
|
|
return;
|
|
|
|
Info_Print (host_client->userinfo);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Gamedir
|
|
|
|
Sets the fake *gamedir to a different directory.
|
|
================
|
|
*/
|
|
void SV_Gamedir (void)
|
|
{
|
|
char *dir;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
Con_Printf ("Current *gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir"));
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: sv_gamedir <newgamedir>\n");
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv(1);
|
|
|
|
if (strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("*Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Floodport_f
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
|
|
void SV_Floodprot_f (void)
|
|
{
|
|
int arg1, arg2, arg3;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
if (fp_messages) {
|
|
Con_Printf ("Current floodprot settings: \nAfter %d msgs per %d seconds, silence for %d seconds\n",
|
|
fp_messages, fp_persecond, fp_secondsdead);
|
|
return;
|
|
} else
|
|
Con_Printf ("No floodprots enabled.\n");
|
|
}
|
|
|
|
if (Cmd_Argc() != 4)
|
|
{
|
|
Con_Printf ("Usage: floodprot <# of messages> <per # of seconds> <seconds to silence>\n");
|
|
Con_Printf ("Use floodprotmsg to set a custom message to say to the flooder.\n");
|
|
return;
|
|
}
|
|
|
|
arg1 = atoi(Cmd_Argv(1));
|
|
arg2 = atoi(Cmd_Argv(2));
|
|
arg3 = atoi(Cmd_Argv(3));
|
|
|
|
if (arg1<=0 || arg2 <= 0 || arg3<=0) {
|
|
Con_Printf ("All values must be positive numbers\n");
|
|
return;
|
|
}
|
|
|
|
if (arg1 > 10) {
|
|
Con_Printf ("Can only track up to 10 messages.\n");
|
|
return;
|
|
}
|
|
|
|
fp_messages = arg1;
|
|
fp_persecond = arg2;
|
|
fp_secondsdead = arg3;
|
|
}
|
|
|
|
void SV_Floodprotmsg_f (void)
|
|
{
|
|
if (Cmd_Argc() == 1) {
|
|
Con_Printf("Current msg: %s\n", fp_msg);
|
|
return;
|
|
} else if (Cmd_Argc() != 2) {
|
|
Con_Printf("Usage: floodprotmsg \"<message>\"\n");
|
|
return;
|
|
}
|
|
sprintf(fp_msg, "%s", Cmd_Argv(1));
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Gamedir_f
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
char gamedirfile[MAX_OSPATH];
|
|
void SV_Gamedir_f (void)
|
|
{
|
|
char *dir;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
Con_Printf ("Current gamedir: %s\n", com_gamedir);
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: gamedir <newdir>\n");
|
|
return;
|
|
}
|
|
|
|
dir = Cmd_Argv(1);
|
|
|
|
if (strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
COM_Gamedir (dir);
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Snap
|
|
================
|
|
*/
|
|
void SV_Snap (int uid)
|
|
{
|
|
client_t *cl;
|
|
char pcxname[80];
|
|
char checkname[MAX_OSPATH];
|
|
int i;
|
|
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
|
|
{
|
|
if (!cl->state)
|
|
continue;
|
|
if (cl->userid == uid)
|
|
break;
|
|
}
|
|
if (i >= MAX_CLIENTS) {
|
|
Con_Printf ("userid not found\n");
|
|
return;
|
|
}
|
|
|
|
sprintf(pcxname, "%d-00.pcx", uid);
|
|
|
|
sprintf(checkname, "%s/snap", gamedirfile);
|
|
Sys_mkdir(gamedirfile);
|
|
Sys_mkdir(checkname);
|
|
|
|
for (i=0 ; i<=99 ; i++)
|
|
{
|
|
pcxname[strlen(pcxname) - 6] = i/10 + '0';
|
|
pcxname[strlen(pcxname) - 5] = i%10 + '0';
|
|
sprintf (checkname, "%s/snap/%s", gamedirfile, pcxname);
|
|
if (Sys_FileTime(checkname) == -1)
|
|
break; // file doesn't exist
|
|
}
|
|
if (i==100)
|
|
{
|
|
Con_Printf ("Snap: Couldn't create a file, clean some out.\n");
|
|
return;
|
|
}
|
|
strcpy(cl->uploadfn, checkname);
|
|
|
|
memcpy(&cl->snap_from, &net_from, sizeof(net_from));
|
|
if (sv_redirected != RD_NONE)
|
|
cl->remote_snap = true;
|
|
else
|
|
cl->remote_snap = false;
|
|
|
|
ClientReliableWrite_Begin (cl, svc_stufftext, 24);
|
|
ClientReliableWrite_String (cl, "cmd snap");
|
|
Con_Printf ("Requesting snap from user %d...\n", uid);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Snap_f
|
|
================
|
|
*/
|
|
void SV_Snap_f (void)
|
|
{
|
|
int uid;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_Printf ("Usage: snap <userid>\n");
|
|
return;
|
|
}
|
|
|
|
uid = atoi(Cmd_Argv(1));
|
|
|
|
SV_Snap(uid);
|
|
}
|
|
|
|
/*
|
|
================
|
|
SV_Snap
|
|
================
|
|
*/
|
|
void SV_SnapAll_f (void)
|
|
{
|
|
client_t *cl;
|
|
int i;
|
|
|
|
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
|
|
{
|
|
if (cl->state < cs_connected || cl->spectator)
|
|
continue;
|
|
SV_Snap(cl->userid);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SV_InitOperatorCommands
|
|
==================
|
|
*/
|
|
void SV_InitOperatorCommands (void)
|
|
{
|
|
if (COM_CheckParm ("-cheats"))
|
|
{
|
|
sv_allow_cheats = true;
|
|
Info_SetValueForStarKey (svs.info, "*cheats", "ON", MAX_SERVERINFO_STRING);
|
|
}
|
|
|
|
Cmd_AddCommand ("logfile", SV_Logfile_f);
|
|
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f);
|
|
|
|
Cmd_AddCommand ("snap", SV_Snap_f);
|
|
Cmd_AddCommand ("snapall", SV_SnapAll_f);
|
|
Cmd_AddCommand ("kick", SV_Kick_f);
|
|
Cmd_AddCommand ("status", SV_Status_f);
|
|
|
|
Cmd_AddCommand ("map", SV_Map_f);
|
|
Cmd_AddCommand ("setmaster", SV_SetMaster_f);
|
|
|
|
Cmd_AddCommand ("say", SV_ConSay_f);
|
|
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
|
|
Cmd_AddCommand ("quit", SV_Quit_f);
|
|
Cmd_AddCommand ("god", SV_God_f);
|
|
Cmd_AddCommand ("give", SV_Give_f);
|
|
Cmd_AddCommand ("noclip", SV_Noclip_f);
|
|
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
|
|
Cmd_AddCommand ("localinfo", SV_Localinfo_f);
|
|
Cmd_AddCommand ("user", SV_User_f);
|
|
Cmd_AddCommand ("gamedir", SV_Gamedir_f);
|
|
Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
|
|
Cmd_AddCommand ("floodprot", SV_Floodprot_f);
|
|
Cmd_AddCommand ("floodprotmsg", SV_Floodprotmsg_f);
|
|
|
|
cl_warncmd.value = 1;
|
|
}
|