quakeforge-old/uquake/sw_cl_parse.c
Zephaniah E. Hull 427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00

206 lines
4.8 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
entity_t *CL_EntityNum (int num);
/*
==================
CL_ParseUpdate
Parse an entity update message from the server
If an entities model or origin changes from frame to frame, it must be
relinked. Other attributes can change without relinking.
==================
*/
int bitcounts[16];
void CL_ParseUpdate (int bits)
{
model_t *model;
qboolean forcelink;
entity_t *ent;
int modnum, num, i;
if (cls.signon == SIGNONS - 1)
{ // first update is the final signon stage
cls.signon = SIGNONS;
CL_SignonReply ();
}
if (bits & U_MOREBITS)
{
i = MSG_ReadByte ();
bits |= (i<<8);
}
if (bits & U_LONGENTITY)
num = MSG_ReadShort ();
else
num = MSG_ReadByte ();
ent = CL_EntityNum (num);
for (i=0 ; i<16 ; i++)
if (bits&(1<<i))
bitcounts[i]++;
if (ent->msgtime != cl.mtime[1])
forcelink = true; // no previous frame to lerp from
else
forcelink = false;
ent->msgtime = cl.mtime[0];
if (bits & U_MODEL)
{
modnum = MSG_ReadByte ();
if (modnum >= MAX_MODELS)
Host_Error ("CL_ParseModel: bad modnum");
}
else
modnum = ent->baseline.modelindex;
model = cl.model_precache[modnum];
if (model != ent->model)
{
ent->model = model;
// automatic animation (torches, etc) can be either all together
// or randomized
if (model)
{
if (model->synctype == ST_RAND)
ent->syncbase = (float)(rand()&0x7fff) / 0x7fff;
else
ent->syncbase = 0.0;
}
else
forcelink = true; // hack to make null model players work
}
if (bits & U_FRAME)
ent->frame = MSG_ReadByte ();
else
ent->frame = ent->baseline.frame;
if (bits & U_COLORMAP)
i = MSG_ReadByte();
else
i = ent->baseline.colormap;
if (!i)
ent->colormap = vid.colormap;
else
{
if (i > cl.maxclients)
Sys_Error ("i >= cl.maxclients");
ent->colormap = cl.scores[i-1].translations;
}
if (bits & U_SKIN)
ent->skinnum = MSG_ReadByte();
else
ent->skinnum = ent->baseline.skin;
if (bits & U_EFFECTS)
ent->effects = MSG_ReadByte();
else
ent->effects = ent->baseline.effects;
// shift the known values for interpolation
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
if (bits & U_ORIGIN1)
ent->msg_origins[0][0] = MSG_ReadCoord ();
else
ent->msg_origins[0][0] = ent->baseline.origin[0];
if (bits & U_ANGLE1)
ent->msg_angles[0][0] = MSG_ReadAngle();
else
ent->msg_angles[0][0] = ent->baseline.angles[0];
if (bits & U_ORIGIN2)
ent->msg_origins[0][1] = MSG_ReadCoord ();
else
ent->msg_origins[0][1] = ent->baseline.origin[1];
if (bits & U_ANGLE2)
ent->msg_angles[0][1] = MSG_ReadAngle();
else
ent->msg_angles[0][1] = ent->baseline.angles[1];
if (bits & U_ORIGIN3)
ent->msg_origins[0][2] = MSG_ReadCoord ();
else
ent->msg_origins[0][2] = ent->baseline.origin[2];
if (bits & U_ANGLE3)
ent->msg_angles[0][2] = MSG_ReadAngle();
else
ent->msg_angles[0][2] = ent->baseline.angles[2];
if ( bits & U_NOLERP )
ent->forcelink = true;
if ( forcelink )
{ // didn't have an update last message
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
VectorCopy (ent->msg_origins[0], ent->origin);
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
VectorCopy (ent->msg_angles[0], ent->angles);
ent->forcelink = true;
}
}
/*
=====================
CL_NewTranslation
=====================
*/
void CL_NewTranslation (int slot)
{
int i, j;
int top, bottom;
byte *dest, *source;
if (slot > cl.maxclients)
Sys_Error ("CL_NewTranslation: slot > cl.maxclients");
dest = cl.scores[slot].translations;
source = vid.colormap;
memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations));
top = cl.scores[slot].colors & 0xf0;
bottom = (cl.scores[slot].colors &15)<<4;
for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
{
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
}