mirror of
https://git.code.sf.net/p/quake/quakeforge-old
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d1ac3a1abf
Added some stuff to TODO Some more volumetric fog code, this isn't release quality but it won't affect anything.
55 lines
2.6 KiB
Text
55 lines
2.6 KiB
Text
This file contains a (very incomplete) list of things to do still with the
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QuakeForge project. If you'd like to add something to this list or point
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out that something has been done we forgot to remove, please send an email
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to quake-devel@lists.sourceforge.net with details.
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* On unix systems /etc/quakerc should be read as a system-wide config
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file which should be able to specify console commands and other things
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like where to find the id1, qw, and other -game specified dirs
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* On unix systems ~/.quake should overlay a shared data directory. Files
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in a user's ~/.quake directory should take precedence over files in the
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shared data dir and all files written should be placed into ~/.quake
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* Devise and implement a way to ensure original gameplay compatibility
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while still letting us expand and extend the quake engine
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* Audio support for more platforms
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* Add OpenGL multi-pass texturing replacement for when multi-texturing
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extension isn't available
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* README: add tested platforms and results
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* Remove dependency on GNU make or migrate to automake
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* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
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on systems with XFree86 available
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* Add currently removed documentation to the README, and also add more
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information to explain things that we've done, or broken
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* Prep Aftershock for a future merge with the main tree
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* Add localized volumetric fog, water, etc
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* Implement a wind (airflow) engine
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* Add a more modern portal engine
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* Add a terrain engine
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* Add cloudy skies, using the wind and fog engines
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* Add some flags to the setup menu, ie. gl_ztrick and +mlook
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* Allow more video and bpp modes
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* Support for camera rooms ala Unreal
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* Make every object depend on dead-reckoning for network play, ie. no
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"moving entities"
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* Add XInput stuff
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* Allow any charcell .pcf to be used as console font
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* Use dynamic memory
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* Remove arbitrary limits such as max number of players
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* Fixes for various exploits/cheats
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* Dynamically loaded (at run time) renderers
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* Optional basic server authentication
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* Pluggable server authentication
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* Enhanced console (improved history and cmdline editing)
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* Integrate some sort of packet compression ala Qizmo
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* Fix q1/qw smurf attack
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* Fix oversized packet QW server crash
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* DOS/Win support in autoconf
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* Backport QW's HUD stuff to UQuake
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* Sanitize the makefiles to cut down unnecessary builds
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* Implement colored lighting
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* Implement mp3 player
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* Implement mod/s3m/it/xm/etc player
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* Add compiled shared mod support .dll/.so, q2/q3-style
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* Finish Volumetric fog
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* Colored lighting for common tasks such as emitting a blue dynamic light
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from players with quad damage..
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