mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-14 08:20:57 +00:00
3585aab0eb
qw_server/world.[ch] and uquake/world.[ch] into common/world.[ch] uquake/chasecam.c into common/cl_cam.c move physics type defines from server.h to phys.h
70 lines
2 KiB
C
70 lines
2 KiB
C
// edict->movetype values
|
|
#define MOVETYPE_NONE 0 // never moves
|
|
#define MOVETYPE_ANGLENOCLIP 1
|
|
#define MOVETYPE_ANGLECLIP 2
|
|
#define MOVETYPE_WALK 3 // gravity
|
|
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
|
#define MOVETYPE_FLY 5
|
|
#define MOVETYPE_TOSS 6 // gravity
|
|
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
|
#define MOVETYPE_NOCLIP 8
|
|
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
|
#define MOVETYPE_BOUNCE 10
|
|
#ifdef QUAKE2
|
|
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
|
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
|
#endif
|
|
|
|
// edict->solid values
|
|
#define SOLID_NOT 0 // no interaction with other objects
|
|
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
|
#define SOLID_BBOX 2 // touch on edge, block
|
|
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
|
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
|
|
|
// edict->deadflag values
|
|
#define DEAD_NO 0
|
|
#define DEAD_DYING 1
|
|
#define DEAD_DEAD 2
|
|
|
|
#define DAMAGE_NO 0
|
|
#define DAMAGE_YES 1
|
|
#define DAMAGE_AIM 2
|
|
|
|
// edict->flags
|
|
#define FL_FLY 1
|
|
#define FL_SWIM 2
|
|
//#define FL_GLIMPSE 4
|
|
#define FL_CONVEYOR 4
|
|
#define FL_CLIENT 8
|
|
#define FL_INWATER 16
|
|
#define FL_MONSTER 32
|
|
#define FL_GODMODE 64
|
|
#define FL_NOTARGET 128
|
|
#define FL_ITEM 256
|
|
#define FL_ONGROUND 512
|
|
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
|
#define FL_WATERJUMP 2048 // player jumping out of water
|
|
#define FL_JUMPRELEASED 4096 // for jump debouncing
|
|
#ifdef QUAKE2
|
|
#define FL_FLASHLIGHT 8192
|
|
#define FL_ARCHIVE_OVERRIDE 1048576
|
|
#endif
|
|
|
|
// entity effects
|
|
|
|
#define EF_BRIGHTFIELD 1
|
|
#define EF_MUZZLEFLASH 2
|
|
#define EF_BRIGHTLIGHT 4
|
|
#define EF_DIMLIGHT 8
|
|
#ifdef QUAKE2
|
|
#define EF_DARKLIGHT 16
|
|
#define EF_DARKFIELD 32
|
|
#define EF_LIGHT 64
|
|
#define EF_NODRAW 128
|
|
#endif
|
|
|
|
#define SPAWNFLAG_NOT_EASY 256
|
|
#define SPAWNFLAG_NOT_MEDIUM 512
|
|
#define SPAWNFLAG_NOT_HARD 1024
|
|
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|