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237063449c
_EXPERIMENTAL_. Code that really isn't ready for production should go under this define (which you must currently specifically turn on..) This is primarily for things like the GL waterwarp and multitexture which are in some ways broken and otherwise not a good idea to use at the moemnt in the release without having to remove the code.
38 lines
878 B
C
38 lines
878 B
C
/* Version string */
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#undef VERSION
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/* Define if you have the XFree86 DGA extension */
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#undef HAS_DGA
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/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
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#undef GLAPIENTRY
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/* Define this to something sane if you don't have stricmp */
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#undef stricmp
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/* Define this if you are using Mesa */
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#undef XMESA
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/* Define this if you have GL_COLOR_INDEX8_EXT in GL/gl.h */
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#undef HAVE_GL_COLOR_INDEX8_EXT
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/* Define this if C symbols are prefixed with an underscore */
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#undef HAVE_SYM_PREFIX_UNDERSCORE
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/* Define this if you have a Linux-style CD-ROM API */
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#undef USE_LINUX_CD
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/* Define this if you have a BSD-style CD-ROM API */
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#undef USE_BSD_CD
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/* Define this to use experimental code */
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#undef _EXPERIMENTAL_
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#if defined(X11)
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# define OUTPUT_STR "X11"
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#elif defined(GGI)
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# define OUTPUT_STR "GGI"
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#else
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# define OUTPUT_STR "Unknown"
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#endif
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